Crimson Longinus
Legend
No.Or is it just that they're defined by a 'how' you are already used to? That you (and many others) simply take as read?
From my earlier post:
Also, further ponderings: Lets say I take a Story Now engine, some Powered by Apocalypse thing and then proceed run a game where the primary reasoning for how to frame things is not related to the dramatic needs of the characters, but evoking some particular feel and perhaps a genre. Like proper no myth, no prep, but the focus on evoking, say, a gothic horror feel. (And specifically in generic sense, so that it is not personal horror tailored to these characters.) What I am doing? Is this now a high concept sim too?![]()
People seemed to agree that because what is no longer narrativistic, it is now a sim even though how remains the same. Now I think it is absurd to call this a sim, but that seems to be what GNS decrees...