GMforPowergamers
Legend
shocking grasp turned a marilith fight into a joke once... it was pretty funny (since I wasn't the DM)....yes they do. Shocking grasp is a melee spell attack. That makes it use your spellcasting modifier. It's a Wizard cantrip. In fact, not only that, but to compensate for it being a melee cantrip, it's actually really strong! To whit: "Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn." Metal armor applies to many opponents, so that's a major edge. Denying the enemy reactions if you hit is likewise powerful if your group intends to gang up on that enemy. Unless it goes immediately after you, I guess? It's still a lot of benefits and a d8 melee attack that scales up to 4d8.
I am all for ripping the wizard up and making multi new classes... ones that have more limited spell selections but cool class features...(they were originally Swordmage at-will powers in 4e; naturally this means they were used to make full-casters stronger in 5e.)
Beguiler
Necromancer
Sage
Swordmage
Warmage
yes there would be overlap (like how warlock sorcerer and wizard now have over lap) but I would say 1/2 of the spells for each class should be ONLY for that class and some non0 amount of spells that overlap should still only be to 3 of the 5 classes
again I admit Con takes more work but I could argue Wolverine (comics not Hugh jackman) could be a Con attacker (multi class barbarian fighter)I mean, that's your right, but like...this actually IS a thing in real life. Wielding endurance aggressively, by pounding and pounding and never letting up, is quite potent in the right contexts. As mentioned, some folks win fencing duels this way. Whether or not you choose to buy it is your business.