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D&D 5E What is balance to you, and why do you care (or don't)?


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I think infusions would be kind of out of focus,
yes and no... change the fluff...

You have done heroic/epic/amazing/sensational (choose one) deeds and as such your __ have picked up some of the energy and evolved into ___ giving the infusion... with a mix of "You hunted X Y and Z and as you took trophies those tropies have taken on new properties..."
but who cares if some people criticized fighters having more items?It's not a bad solution.
it's not the worst (3e is the worst) but it isn't the best either.
People criticize anything and everything. Everyone's got an opinion, not all of which are good...
 

so anyone prof in armor or weapons could use them... and as the edition went on (over the last 30 years) more and more casters got prof... and at least in 2e it wasn't 0 casters.

and those can go to a cleric a rogue a paladin or a fighter... that doesn't balance fighter

please replace all 1/2e with 22-25 years ago (a quater of a century) and even then gods of war let clerics use longswords

1 in 20 items are increases only casters can use but 1 in 4 items increase anyone prof (and some casters can be...and more and more are each year for 30ish years)

I started in 2e... I admit 3e broke 2e in half (and 4e more then fixed it and made it best... see thread about how I was always playing 4e) but 5e went more back to 3e... you know the broken one.
Until just now I'd forgotten that a group I played in had a Wizard with the Militant Wizard Kit that gave him weapon proficiency in long swords and he carried around an intelligent magical sword because when the group found it, he was the only party member of compatible alignment. He rarely attacked with it (though he did use it to deliver shocking grasp as the DM ruled he could do) but the sword's abilities basically made it equal to a magic Staff.
 



Until just now I'd forgotten that a group I played in had a Wizard with the Militant Wizard Kit that gave him weapon proficiency in long swords and he carried around an intelligent magical sword because when the group found it, he was the only party member of compatible alignment. He rarely attacked with it (though he did use it to deliver shocking grasp as the DM ruled he could do) but the sword's abilities basically made it equal to a magic Staff.
the very 1st time I got to PC past a 1shot (I started D&D as the DM) I played a fighter and my buddy randy was a Paliden/Wizard (invocer) and he got a magic sword that had the soul of a fighter that died 700ish years ago... it gave him weapon specialization.

later (like near the end of 2e) we ran that you could channel shocking grasp through metal weapons (I thin one of us got it from a con)

what some of my friends called 3e was Skills and power and you could make your own class with pt buy, and you could have cleric/thief thac0 d12 hd and some spells... and weapon specilization and armor use. THAT was broken... but come REAL 3e that wasn't too crazy,

now in 5e at level 5-10 fghters, monks, barbarians, rangers paladins all get 2 attacks... but so do bladesinger wizard half the clerics 1/3 the bards hexblade warlocks
 




It's poor form to ask about the charts of the TSR era(post #535) and then cry foul over rules that are 22-25 years old. ;)

The TSR era charts favored fighters with weapons. Vanilla clerics couldn't use those swords.
except EVEN THEN clerics and fighter mages and wizards with the right kit could all use them
 

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