Hussar
Legend
See, the biggest problem with all of this is the anachronism. People are talking about the history of Europe in roughly 10-15th centuries. Somewhere in that neighbourhood anyway. Thing is, by that point in time, Europe was a pretty darn safe place. No major predators to speak of. No large animals - what, a cow would likely be the largest animal in Europe by the 10th Century AD? The most dangerous thing a English peasant would encounter in a day of walking might be an indignant badger.
Not counting other people of course. But, even then, it wasn't that dangerous either. It's not like you were going to stumble across Viking Raiders in the 14th century. Most European peasants, outside of war zones, faced pretty much no dangers.
Now, compare that to a D&D world. Where, even ignoring hostile humanoids, you have a shopping list of Beasts (both magical and mundane) that are perfectly willing to snack on that wandering farmer. The space between towns would be far closer to what you might see in Central Africa where you have lions, hyenas and elephants, all quite willing to eat, maul or squash humans. Instead of 14th Century Europe, we would be far better looking at 5th Century, where you still have larger predators, dangerous animals and far less civilization to protect people.
How many pilgrimages were being made to the Holy Land from England in, say, the 6th or 7th century? How many pilgrimages do you see in Central Africa? Some, I'm sure. And there's always nomadic peoples, sure. But, I really think it's a mistake to model our D&D worlds on Late Middle Ages, Early Renaissance Europe. It just doesn't make a lot of sense.
Not counting other people of course. But, even then, it wasn't that dangerous either. It's not like you were going to stumble across Viking Raiders in the 14th century. Most European peasants, outside of war zones, faced pretty much no dangers.
Now, compare that to a D&D world. Where, even ignoring hostile humanoids, you have a shopping list of Beasts (both magical and mundane) that are perfectly willing to snack on that wandering farmer. The space between towns would be far closer to what you might see in Central Africa where you have lions, hyenas and elephants, all quite willing to eat, maul or squash humans. Instead of 14th Century Europe, we would be far better looking at 5th Century, where you still have larger predators, dangerous animals and far less civilization to protect people.
How many pilgrimages were being made to the Holy Land from England in, say, the 6th or 7th century? How many pilgrimages do you see in Central Africa? Some, I'm sure. And there's always nomadic peoples, sure. But, I really think it's a mistake to model our D&D worlds on Late Middle Ages, Early Renaissance Europe. It just doesn't make a lot of sense.