Games with "terrible" follow-up editions

TerraDave

5ever, or until 2024
I’ve only ever played the 4th edition, but it was wacky fun. Were the first 2 editions wacky or serious?

No version of it was that serious.

If it was the 4th edition--from the 90s--it would be comparable.

If it was "D&D Gamma World" associated with 4th edition D&D, that is probably the whackiest of all.
 

log in or register to remove this ad




aramis erak

Legend
That someone remembers Alternity is impressive! What's next, will someone bring up The Amazing Engine in a post?
I'm happy the Amazingly Bad Engine is still, for the most part, dead. Neat enough idea, but not good mechanics.

I also have run Alternity. It's an amusing system, but suffers the same nasty bits about all dice by difficulty systems: can't just look at your sheet and roll; have to wait for the GM to set the difficulty. Didn't play enough for it to get smooth, but ran it for the Retail Play program. Half the players liked, half disliked.
Was annoyed that the Starcraft box was a sampler, not a proper setting, and that the full starcraft setting corebook never made it to my FLGS. (Not that it seems to have been released...)
 

aramis erak

Legend
Uhm, it was mostly a slightly modified and renamed Disadvantage system, which absolutely came from Hero.



I'm not clear why you say that with the latter. CNM had any number of problems, but needing C4 wasn't one of them.
If you wanted powers not in CNM, the instructions in CNM referred one to the HSR4 rules. The selection in CNM was too pedestrian.
 

Thomas Shey

Legend
If you wanted powers not in CNM, the instructions in CNM referred one to the HSR4 rules. The selection in CNM was too pedestrian.

I'll just point out CNM had everything Champions had up until the Champs 3e additional supplements. That might have excluded some things some people had gotten used to, but it was well within what Champions players had gotten by with for two and a half editions.
 

Remove ads

Top