Hussar
Legend
But, even then @Tonguez, 15000 men is hardly a majority in a population of around six MILLION.
That's the point I keep making. Sure, people traveled. No one is denying that. Heck, there were roads for a reason. What I'm arguing against, is that it was common or that the average person was doing extended travel. @Ixal points to European craftsmen. Fair enough. But, then you have @gamerprinter talking about Japan. A country where pilgrimages were extremely common.
But, the thing is, in Japan, you have pilgrimages to temples that are all within a day or so of where you lived because there are temples everywhere. I go to a festival every year at a temple that is well over a thousand years old. And every year that festival has been held. But, again, it was being held for people who lived near that temple.
Or take Shikoku. Beautiful island and famously 66 temples. There is a pilgrimage where you walk between all 66 temples. Been going on for centuries. Friend of mine did it and wrote a book about it. Really interesting. Took about three months to do. IIRC (been a while since I read it) he walked a bit over a thousand kilometers in that time. Most of it being up and down.
But, here's the trick. Historically and even into modern times, the overwhelming majority of people would only visit a couple of temples a year. Remember, this is an island only a couple of hundred miles across. Probably less. So, depending on where you lived, most of the temples are within a day's travel, just not within a day of all the others.
Again, just to be really, really clear, I'm not saying that no one travels. That would be silly. I am saying that, by and large, travel in a D&D world would be very, very different from the real world, simply because of the presence of dangerous creatures that want to eat you. And that fact is often ignored or at least glossed over when people do world building.
Think about it this way. If you know there's a chance that you will meet a manticore or a wyvern as you travel, do you really think spending three years as an itinerant journeyman is a good idea? Or, if you do travel around like that, won't it be considerably different than the real world? That's why I mentioned Africa earlier. That's probably a better model considering that there actually ARE dangerous animals (and still far less dangerous than a D&D world) wandering about.
That's the point I keep making. Sure, people traveled. No one is denying that. Heck, there were roads for a reason. What I'm arguing against, is that it was common or that the average person was doing extended travel. @Ixal points to European craftsmen. Fair enough. But, then you have @gamerprinter talking about Japan. A country where pilgrimages were extremely common.
But, the thing is, in Japan, you have pilgrimages to temples that are all within a day or so of where you lived because there are temples everywhere. I go to a festival every year at a temple that is well over a thousand years old. And every year that festival has been held. But, again, it was being held for people who lived near that temple.
Or take Shikoku. Beautiful island and famously 66 temples. There is a pilgrimage where you walk between all 66 temples. Been going on for centuries. Friend of mine did it and wrote a book about it. Really interesting. Took about three months to do. IIRC (been a while since I read it) he walked a bit over a thousand kilometers in that time. Most of it being up and down.

But, here's the trick. Historically and even into modern times, the overwhelming majority of people would only visit a couple of temples a year. Remember, this is an island only a couple of hundred miles across. Probably less. So, depending on where you lived, most of the temples are within a day's travel, just not within a day of all the others.
Again, just to be really, really clear, I'm not saying that no one travels. That would be silly. I am saying that, by and large, travel in a D&D world would be very, very different from the real world, simply because of the presence of dangerous creatures that want to eat you. And that fact is often ignored or at least glossed over when people do world building.
Think about it this way. If you know there's a chance that you will meet a manticore or a wyvern as you travel, do you really think spending three years as an itinerant journeyman is a good idea? Or, if you do travel around like that, won't it be considerably different than the real world? That's why I mentioned Africa earlier. That's probably a better model considering that there actually ARE dangerous animals (and still far less dangerous than a D&D world) wandering about.