Maxperson
Morkus from Orkus
We know the design preferences, and those are rulings over rules. To that end, they made 5e to be full of holes and vaguely written rules that require DM interpretation and house rules. The silence isn't informing us about how they want the game to be played, but rather the opposite. It's deliberately open and flexible so that we can run it how we want.I think it is important to remember the completely open ended nature of tabletop RPG play when looking at the issue of "silence as information." Because you can literally do anything in an RPG, what the rules do and do not cover gives you significant information about not only the intent of the design and the designers' preferences, but also what the participants are expected to do in the spaces that are and are not explicitly covered by the rules.
And yet spaceships, robots and lasers have been in the game. It's not even a small stretch to include jet fighters. The DMG even lists technology as something to discover or dig up, mentioning the Barrier Peaks and Elminster coming to our Earth. Then going on to mention including science fiction as part of your game. Later we get rules for figuring out alien technology.First, it is important to make a distinction between "not in the rules because it isn't supposed to be part of the game" and "not in the rules because the participants are expected to be able to handle it without rules." An example of the former is the lack of rules for Jet Fighters in OD&D. Given the context of the game those rules are not there because PCs aren't supposed to hop in the cockpit and shoot Hellfire missiles at the peasants.
Fighter jets are not in the rules, but this is very clearly not because they aren't supposed to be part of the game.
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