Spelljammer Chris Perkins and Ray Winninger Interview Discussing Spelljammer and Product Development

Levistus's_Leviathan

5e Freelancer
While I don't disagree that those are worlds that showed up in more than one product, I think it's hard to argue those are lines in the same sense as 2E.

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Oh, I'm not disagreeing with that. I'm just a pedant that was also pointing out that there are quite a few exceptions in D&D 5e to the general rule of "one source book for the setting, maybe a DMsGuild Product or two, and that's it". It's definitely nowhere near the extent that 2e supported its many settings.
 

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lkj

Hero
Oh, I'm not disagreeing with that. I'm just a pedant that was also pointing out that there are quite a few exceptions in D&D 5e to the general rule of "one source book for the setting, maybe a DMsGuild Product or two, and that's it". It's definitely nowhere near the extent that 2e supported its many settings.
That's fair. As a pedant myself (as my family frequently complains) I acknowledge my over generalization.

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Parmandur

Book-Friend
Oh, I'm not disagreeing with that. I'm just a pedant that was also pointing out that there are quite a few exceptions in D&D 5e to the general rule of "one source book for the setting, maybe a DMsGuild Product or two, and that's it". It's definitely nowhere near the extent that 2e supported its many settings.
On the other hand, Rising from the Last War or Explorer's Guide to Wildemount are each worth like a half-dozen 2E supplements just on page count.
 

Micah Sweet

Level Up & OSR Enthusiast
On the other hand, Rising from the Last War or Explorer's Guide to Wildemount are each worth like a half-dozen 2E supplements just on page count.
Depends on the supplement. Also, many of the 2e books had a higher text-to-art ratio if I remember correctly (I may be wrong).
 

Parmandur

Book-Friend
Depends on the supplement. Also, many of the 2e books had a higher text-to-art ratio if I remember correctly (I may be wrong).
I did the math on this at some point, and 5E pages have higher word counts on average than AD&D ones, sometimes by quite a bit: see Yawning Portal or Ghosts of Saltmarsh for some comcrete examples, but you can also calculate by counting the words on some sample and extrapolating with great accuracy.
 

Levistus's_Leviathan

5e Freelancer
A lot of it isn't new, but this quote did jump out at me. "Other factors we consider are things like ‘Do we have an idea to sufficiently differentiate this experience from the other worlds?’"

See that? That's why every setting book they put out has a hook or gimmick to make it unique, and that's why there's no Greyhawk book on the release list.
Yeah, people have been pointing that out for a while now. Ravnica was their giant magical city and faction war setting while also serving as their first M:tG setting book. Theros was their Greek mythology setting with M:tG-isms plugged into it. Ravenloft was their horror setting, Eberron was their magitek dungeonpunk Cold-War setting, Strixhaven was their magic academy setting, and Spelljammer is their space opera setting. Dragonlance is their nostalgia setting that also doubles as testing out some mass combat warfare rules to incorporate in a 5e minigame.

The only reason Greyhawk would come to 5e is to capitalize off of nostalgia. We already have enough generic fantasy settings in D&D 5e (Exandria, Dragonlance, Forgotten Realms), so it really wouldn't have any role to fill other than "this is Gary Gygax's setting, a lot of older players want it back, and the 50th anniversary of D&D would be a good time to make money off of it".

I hope that this points to the two completely new settings that they're working on being published and being very different from what we already have in 5e. I would love a modern or futuristic fantasy setting, or a prehistoric Dawn War/First World setting, or settings inspired by real world cultures/regions D&D hasn't done well in the past (Mesoamerican, Indian, etc), or something else that we've never seen in D&D or M:tG before.
 

Aldarc

Legend
I hope that this points to the two completely new settings that they're working on being published and being very different from what we already have in 5e. I would love a modern or futuristic fantasy setting, or a prehistoric Dawn War/First World setting, or settings inspired by real world cultures/regions D&D hasn't done well in the past (Mesoamerican, Indian, etc), or something else that we've never seen in D&D or M:tG before.
I would personally want to see high seas island-hopping adventure done well for D&D. If we can't get Nentir Vale back, then I think Chris Perkins's Iomandra setting would be a nice addition.
 

I'll tell you what I really really want:

A book that can help me to construct murder mystery type adventures. I have a couple of players who are huge murder mystery fans (including my partner), but I have never been able to figure out how to make it work in D&D. I was a big fan of Murder on Arcturus Station for Traveller.
 

I'll tell you what I really really want:

A book that can help me to construct murder mystery type adventures. I have a couple of players who are huge murder mystery fans (including my partner), but I have never been able to figure out how to make it work in D&D. I was a big fan of Murder on Arcturus Station for Traveller.
That'd be excellent. The recent Locked Tomb novels (starting with the brilliant Gideon the Ninth) by Tamsyn Muir demonstate that murder-mystery and pretty extreme high-fantasy involving a ton of necromancers aren't incompatible, so it is surely doable.

EDIT - I literally just realized that Locked Tomb was a pun on "locked room" right now.
 
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