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D&D General IS the 5 min work day a feature or a bug?


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If warrior could go back to fizzling spells with their swords and axes and only sword magic, bow magic, and smites were safe in combat, a lot of the 5 minute workday goes away.
I complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...
 


Mort

Legend
Supporter
I complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...

From what I recall, caster supremacy 100% kicked in when Stoneskin became a thing (7th level) - 2e stoneskin put 3e and 5e stoneskin to shame. Practically allowing casters to ignore weapon damage.
 

Mort

Legend
Supporter
Less slots means less cool things a character can do in a day, which is the opposite of what I want for the game.

I want not being cool to be the absolute last resort.

I'm cool with more lower level slots, but less higher level slots actually force casters to make some choices.

Not that it mattered in 3e - where proper scroll and wand creation and use meant casters had so many resources it was ridiculous.
 
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Minigiant

Legend
Supporter
Less slots means less cool things a character can do in a day, which is the opposite of what I want for the game.

I want not being cool to be the absolute last resort.

Yeah. Number of slot isn't a problem its own. The problem always was what the slot gave you and what you needed to match those slot (aka spell slot of your own)

For 5e I think one of the hidden issues was that the attempts to make spells simple and understandable and the combat system easy to teach and run, they made the spells became absolutist and magic hard to counter.

I will, until my end, think a warrior with enough strength and a magic weapon should be able to break a hole in a Wall of Force. Especially since you don't even need to be 10th level to make one. Make a dozen or so spells like that and... 5MWD
 

Vaalingrade

Legend
I will, until my end, think a warrior with enough strength and a magic weapon should be able to break a hole in a Wall of Force.
I feel like the effect people complain about with high level play is misaimed. It's not that player get too powerful, but that effects suddenly stop scaling and become all-or-nothing.

A wall of Force has no HP and is basically indestructible unless you have anti-magic. Anti magic just turns off magic in a weird way. Thing become flat-out immune to so many things. Actually trying to do things stops being important in favor of having the specific counter.
 

Minigiant

Legend
Supporter
I feel like the effect people complain about with high level play is misaimed. It's not that player get too powerful, but that effects suddenly stop scaling and become all-or-nothing.

A wall of Force has no HP and is basically indestructible unless you have anti-magic. Anti magic just turns off magic in a weird way. Thing become flat-out immune to so many things. Actually trying to do things stops being important in favor of having the specific counter.
That what my issue always was. I always saw D&D levels with a sense of tiers. Even before 4e formalized the idea.

The All or Nothing restriction-breaker magic isn't bad. I'm not against it. I just think that it should be, in 5e terms, a Tier 4 thing. However the worse offenders are in Tier 2. Them being so low encourages you to long rest (4) in order to spam (3) them safely (2).

Most of the people who say they don't encounter 5WMD have homerules, homebrew, and playstyles that cut out 1, 2, 3, or 4.
 

tetrasodium

Legend
Supporter
Epic
I complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...
3.x still did kinda. Casting a spell provoked an aoo & getting hit while casting required a spellcraft check to avoid losing both slot spell & action
 

Campbell

Relaxed Intensity
I'm appreciative of attrition in a hexcrawl or dungeon crawl, but once play starts to focus on other things it basically creates the need for filler encounters and too much GM energy devoted to pacing.
 

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