Campbell
Relaxed Intensity
I have almost 20 years of experience on both sides of the screen playing character focused roleplaying games, traditional and not so traditional. It absolutely works as long as we are all fans of the setting and all the player characters. My most vivid memories of past games I have been a player in are often about the other characters. An ability to cede the spotlight and highlight everyone's contributions is crucial. Maybe I have been inordinately lucky, but I think these qualities are not hard to find in people as long as you live up to them yourself. It's contagious in a way.
It's only spotlight hogging if you are taking more than your fair share. Removing the spotlight entirely is not a solution that resolves issues of selfish play.
Honestly, I would not want to play any cooperative game with anyone who has a cannot wait for my turn mentality. In team-based play being willing to take a backseat when that's what it takes to overcome the challenge and appreciating what your fellow players bring to the table is essential. Selfish play is still selfish play regardless.
It's only spotlight hogging if you are taking more than your fair share. Removing the spotlight entirely is not a solution that resolves issues of selfish play.
Honestly, I would not want to play any cooperative game with anyone who has a cannot wait for my turn mentality. In team-based play being willing to take a backseat when that's what it takes to overcome the challenge and appreciating what your fellow players bring to the table is essential. Selfish play is still selfish play regardless.