No Unique doesn't. A big problem gnomes have is that their niches are neither conflicting nor contrasting but are basically unique.
Halflings drift more easily than gnomes because what they are is something other than a grab bag of tropes thrown together without thematic coherence. And that is why as of 2017 they were more popular than gnomes in every single class except wizard, druid, and by the thinnest of margins, warlocks.
Meanwhile gnomes are hodgepodged into their role of "like halflings but with random subrace-determined magic". Which is why halflings are more popular in every class except the ones where the random magic hits the class on the nail and, by the narrowest margin, warlocks.
Halflings have an identity. Gnomes have gimmicks.
There are reasons elves get complained about.
They already can... Burrowing mammals. But once more this is a gimmick.
It has always only been burrowing mammals.
Just halflings with a completely different gimmick from being able to talk to animals. And this is why gnomes as a race in 5e are a failure. The ones who play Dr Doolittle are basically entirely unrelated to the fiddlers.
If you wanted a coherent theme between the two rather than to make a grab bag of unrelated tropes and pass it off as a race you'd give the rock/tinker gnomes psychometry and as such able to listen to objects. Forest gnomes communicate with animals, rock gnomes with objects. Very different uses coming from the same place.
And not a thing of value is lost. Because gnomes are not a race, they are tropes shoehorned into a race that is only there because it has been there from the start and changes every edition from one unpopular choice to another, never really finding an identity between gnomes and dwarves.
We gain less space taken up and the ability to include e.g. goblins. What do we gain by keeping them? What do they actually do that halflings or goblins don't?
And are hostile. Which is a different experience to the newbie PC hesitant halfling. I agree both races have a lot more going on than gnomes do however.
Comfortable and poor is more like it. Stout Farmers are definitely rural - but Stout Burgomeisters are urban
Indeed. They have substance. They leave pure gimmickry to the gnomes. Of course you could mix the two by making gnomes halfling subraces.
I'd rather ditch subraces other than in rare cases (like Dragonborn and genasi). But if we try to remove gnome subraces what's left? Which wins? Neither is necessary to the other or follows from the core concept. They are just gimmicks.
Is there really much support to keep the game's least popular core race?
Which would you prefer? No gnomes or a halfling subrace?
And there's nothing to lose here. This is the problem.
Lol. No.
Non PHB races. Gnomes only stay in the PHB through inertia.
Above gnomes.
Gnomes have a leg up thanks to being in the PHB and still are unwanted.
No. Just drop them from the PHB.