DarkCrisis
Let her cook.
Started with 2E and never stopped.
I have RETURNED to 2E though because I'm quite tired of 5E at this point.
I have RETURNED to 2E though because I'm quite tired of 5E at this point.
Yeah, I had a similar experience. Once the Storyteller system dropped onto the scene, everyone I knew had either dumped D&D for MtG* or switched to more "modern" systems citing D&D as too archaic and confusing.I strongly doubt it. Because the people I played with never bought any games themselves - I was always teaching games to people and they'd be using my books.
By 1997 even people I'd taught to play D&D were saying "can't we play something less confusing" when I'd ask about it. They would rather play Torg or Vampire than D&D because both of those systems were consistent and "made sense" to them. And even folks who played D&D before I got to them and taught them other games - after they learned other games they never wanted to go back to D&D.
There was just something in the water around me over those years. Did a whole lot of roleplaying, but nobody wanted to touch D&D. But some of those same folks became voracious 3e players once the new edition dropped. Because it was a system that was consistent and "made sense" to them.
Sure but 97 is really late to drop D&D for either WoD (91?) or MtG (93?).Yeah, I had a similar experience. Once the Storyteller system dropped onto the scene, everyone I knew had either dumped D&D for MtG* or switched to more "modern" systems citing D&D as too archaic and confusing.
* MtG, for a lot of people I knew hit that sweet spot of "let's have a wizard's duel!" sort of instant action, without having to slog through a "boring" adventure to get to the spicy fights.
Honestly I sound like one of those people - AD&D was just convoluted, especially compared to the more actively supported stuff available in the late 90's. Not necessarily more complicated, but AD&D was about as unintuitive a game as I've even seen.I strongly doubt it. Because the people I played with never bought any games themselves - I was always teaching games to people and they'd be using my books.
By 1997 even people I'd taught to play D&D were saying "can't we play something less confusing" when I'd ask about it. They would rather play Torg or Vampire than D&D because both of those systems were consistent and "made sense" to them. And even folks who played D&D before I got to them and taught them other games - after they learned other games they never wanted to go back to D&D.
There was just something in the water around me over those years. Did a whole lot of roleplaying, but nobody wanted to touch D&D. But some of those same folks became voracious 3e players once the new edition dropped. Because it was a system that was consistent and "made sense" to them.
This makes perfect sense to me. AD&D was a riot of separate disunified mechanics. It is a hard sell compared to more modern games with unified mechanics. The latter is far easier to learn and to intuitively grasp.I strongly doubt it. Because the people I played with never bought any games themselves - I was always teaching games to people and they'd be using my books.
By 1997 even people I'd taught to play D&D were saying "can't we play something less confusing" when I'd ask about it. They would rather play Torg or Vampire than D&D because both of those systems were consistent and "made sense" to them. And even folks who played D&D before I got to them and taught them other games - after they learned other games they never wanted to go back to D&D.
There was just something in the water around me over those years. Did a whole lot of roleplaying, but nobody wanted to touch D&D. But some of those same folks became voracious 3e players once the new edition dropped. Because it was a system that was consistent and "made sense" to them.