Thomas Shey
Legend
I'm talking about D&D, which I believe is the comparison point to BitD being used here (as in, how each game handles the same concept). If I'm wrong about that, I apologize.
As for the rest, to my understanding, the PC in BitD made no indication that they had acquired the rope until active play during the heist, when they needed it. At which point, it is retconed as having been in their kit all along. That is in stark contrast to a game like D&D, and I can easily understand someone having a problem with it.
Yeah. It very much serves a purpose there--because its emulating the ability for heist characters to foresee what they'll need later in a way that's going to be, at best, hit or miss with a player planning it (and probably require a lot of back-and-forth with the GM about what they know that is often as interesting as watching paint dry), but to act like there's no meaningful difference is to either not understand other people's concerns here are not your own, and that the more positive take on it.