Thomas Shey
Legend
I assume this is addressed to me?
My character, in BitD, loads up on (say) 3 slots of useful gear. How does that fail to suggest that they might have useful gear?
What part of the phrase "may or may not" was unclear? Clothing is a default assumption for people to have (though whether it is of a nature that can be easily torn into strips is, of course, another thing) and a sword is presumably being kept in something. Thus clothes and a scabbard are something that could be assumed to be present as a default. A given piece of useful gear, barring special circumstances, is not. Its generic nature tells you nothing about specifics. It describes everything and nothing.
I quite understand the purpose that mechanic serves, but to act like there's no significant difference between it and assuming common gear that virtually everyone should have is, again, either being blind to the difference or disingenuous. Its like saying because you assume your character has shoes that they also should be able to assume they have plate armor.