WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.
To be honest, I don't have a clear sense of how other people are playing online. I use Fantasy grounds when I run D&D, and usually use a WotC module just to cut down on my prep. But I don't really "like" either options. I have a major Sunk Cost thing happening with FG, and I don't actually care for pre-written campaigns. If I had to run D&D not on FG, I would probably dispense with an automated VTT altogether and just use something free that we can push tokens around a battlemap on. Maybe a dice roller, but even that's not that big of a deal. I trust players to roll physical dice at their desks at home (mostly because I do not care if they cheat).Maybe. That's why I mentioned that I hope that WotC doesn't cut them off. Even if they do, you'll still be able to play D&D on those platforms, just without any new APs being released for them.
But if it does come to that, I'd personally take the benefit of a dedicated D&D platform that's easier to use because it's dedicated to one system. No one else in my group will touch trying to DM in Roll20. I still fight with that system every week I do prep, and I've got over 1000 hours logged in it at this point.
Pushing tokens around a battlemap is basically what I use Roll20 for. With the DDB integration, it allows die rolls for abilities straight thru to the chat feed. The real pain in the butt is trying to build maps (especially on the fly, which I tend to do a lot of in my games) and bringing in monster tokens, since I don't buy anything direct from Roll20 for that (I'm already double dipping with physical books and DDB content).To be honest, I don't have a clear sense of how other people are playing online. I use Fantasy grounds when I run D&D, and usually use a WotC module just to cut down on my prep. But I don't really "like" either options. I have a major Sunk Cost thing happening with FG, and I don't actually care for pre-written campaigns. If I had to run D&D not on FG, I would probably dispense with an automated VTT altogether and just use something free that we can push tokens around a battlemap on. Maybe a dice roller, but even that's not that big of a deal. I trust players to roll physical dice at their desks at home (mostly because I do not care if they cheat).
to be fair way back in the old days when I road a dinosaur to school, and I was introduced to 2e I could not for the life of me understand how a wizard would ever 'forget' his spells, and the level thing through me... "I'm a 3rd level fighter 2nd level wizard but I can only cast 1st level spells, when my wizard xp goes up and I hit 3rd level i will get 2nd level spells but at the rate my xp is going I might be a 4th level fighter by then..."Interesting, it sounds like, among other things, new players might want a completely different magic system from what non-4e D&D has ever tried. Wonder how that's going to go over.
Yeah. I really hate buying stuff 2 or 3 times to be able to use in on FG.Pushing tokens around a battlemap is basically what I use Roll20 for. With the DDB integration, it allows die rolls for abilities straight thru to the chat feed. The real pain in the butt is trying to build maps (especially on the fly, which I tend to do a lot of in my games) and bringing in monster tokens, since I don't buy anything direct from Roll20 for that (I'm already double dipping with physical books and DDB content).
we have aberrant mind sorcerer with spell points variant, subtle spell metamagic and Telekinetic feat for thatplease bring back the mystic.
thats us... I use a blank battle map with 1 or 2 squiggales and theater of the mind 1/3 the timePushing tokens around a battlemap is basically what I use Roll20 for. With the DDB integration, it allows die rolls for abilities straight thru to the chat feed. The real pain in the butt is trying to build maps (especially on the fly, which I tend to do a lot of in my games) and bringing in monster tokens, since I don't buy anything direct from Roll20 for that (I'm already double dipping with physical books and DDB content).
There is probably nothing D&D needs to revise more to bring it in line with modern magic (from video games to cartoons to premium TV) than its spell system. It's frustratingly stubborn in its adherence to one specific, esoteric imagining of how magic works in fantasy.we have aberrant mind sorcerer with spell points variant, subtle spell metamagic and Telekinetic feat for that![]()
I don't think there will be many surprises. My guesses:
- decoupling of ability modifiers from race
- humanoids default to any alignment
- monster stat blocks remove spell lists and instead have spellcasting abilities defined
- background feat as default
the trick is without real life divination no one knows what is right and what is wrong...If they play it right, this could be a big boon for 5e.
If they play it wrong, it could be an absolute disaster for D&D and it's sales.