Mind of tempest
(he/him)advocate for 5e psionics
my brain has never really left the 2010's it just believes we finally hit the season final as everything seems to be going wrong.Man, 2020 really F’ed my perception of time…
my brain has never really left the 2010's it just believes we finally hit the season final as everything seems to be going wrong.Man, 2020 really F’ed my perception of time…
Even though 5E is streamlined enough, it still seems like there's more nuances in the rules than I'd like and the page flipping to put all the relevant ones together just annoys me.
Man, suddenly I'm having Monte Cook "ivory tower" flashbacks...You've just hit on a very ... peculiar... aspect of 5e. The game is more complex than it appears at first glance. In a way, for those that like depth and variety that's good! But those complexities and nuances are frequently not well explained... almost hidden at times!
It's almost as if they wanted to have a "surface level" 5e game for some, and a deeper one for the others. 5e absolutely could be better explained.
gods even I heard of that and it sounds like the worst game design choice devisable from a purely technical standpoint.Man, suddenly I'm having Monte Cook "ivory tower" flashbacks...
It's usually selectively quoted to strip things of the context giving them scope as well as situational meaning within that scope. The Alexandrian wrote a nice little thing on it.... "So the next time you see someone misquoting Cooks “Ivory Tower of Game Design”, do us all a favor and link them here. Maybe it’s not too late to nip this bit of false truth in the bud."gods even I heard of that and it sounds like the worst game design choice devisable from a purely technical standpoint.
honestly, I just want the game to cut loose and do more strange things, try making a new whole class as those gets people's attention.
I do grasp its points but not telling people things is a bad idea give the base books as more or less a manual and explaining how to do something is good manual design it is still bad.It's usually selectively quoted to strip things of the context giving them scope as well as situational meaning within that scope. The Alexandrian wrote a nice little thing on it.... "So the next time you see someone misquoting Cooks “Ivory Tower of Game Design”, do us all a favor and link them here. Maybe it’s not too late to nip this bit of false truth in the bud."
Nuts, I was just about to link to that.It's usually selectively quoted to strip things of the context giving them scope as well as situational meaning within that scope. The Alexandrian wrote a nice little thing on it.... "So the next time you see someone misquoting Cooks “Ivory Tower of Game Design”, do us all a favor and link them here. Maybe it’s not too late to nip this bit of false truth in the bud."
In card games, it works because it's competitive, you want people to gain skill at playing the game, and evaluating options. But D&D isn't supposed to be competitive in the same way. You shouldn't be competing with your fellow players, and competing with the DM is just going to end up with bad feelings all around.gods even I heard of that and it sounds like the worst game design choice devisable from a purely technical standpoint.
honestly, I just want the game to cut loose and do more strange things, try making a new whole class as those gets people's attention.