DND_Reborn
The High Aldwin
A house-rule I am considering is to allow free upcasting by tier, so when you reach a new tier, spells are automatically upcast using the normal slot.
Example #1: Cure Wounds
Example #2: Fireball
Now, you can still "upcast" and actually use a higher level slot, so in the above example a 5th-level slot for Cure Wounds (instead of the default 1st-level slot) would add another 4d8 healing, for a total of 8d8+WIS mod in tier 4.
This idea mimics the concept of a casting becoming naturally better with the spells as they advance in level, without having to use higher-level spell slots.
Example #1: Cure Wounds
- Cure Wounds heals 1d8+WIS mod as a 1st-level spell when you cast it in tier 1.
- At 5th level (tier 2), your Cure Wounds improves to 2d8+WIS mod as if it was using a 2nd-level slot. You still use a 1st-level slot, however.
- When you reach 11th level (tier 3), your Cure Wounds increases to 3d8+WIS mod (as if a 3rd-level slot) even though you still use a 1st-level slot.
- Finally, when you reach 17th level (tier 4), it becomes 4d8+WIS mod while still using a 1st-level slot.
Example #2: Fireball
- Fireball is 8d6 in tier 2.
- Increases to 9d6 in tier 3.
- Finally 10d6 in tier 4.
Now, you can still "upcast" and actually use a higher level slot, so in the above example a 5th-level slot for Cure Wounds (instead of the default 1st-level slot) would add another 4d8 healing, for a total of 8d8+WIS mod in tier 4.
This idea mimics the concept of a casting becoming naturally better with the spells as they advance in level, without having to use higher-level spell slots.
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