D&D 5E Is 5E Special

At least Candyland is fun...and still in print. That doesn't happen because people dislike it.

Dungeons & Dragons is an all-ages friendly game, but it is still firmly aimed at teens and tweens. That was true of 4E, too, for that matter.

At least Candyland is fun...and still in print. That doesn't happen because people dislike it.
It's pretty clear at this point you and I don't live in the same reality. Now to figure out how the ignore feature works.
 

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But I thought 4e was too complicated
I didn't say 4E was successful, did I? I'm just talking about WotC design goals and marketing, which were always aimed at young teenagers. We have the old internal documents from before 3E that detailed that. I hate to burst your bubble, but if playing a "baby game" is threatening you for some reason, D&D will ways be like that.
It's pretty clear at this point you and I don't live in the same reality. Now to figure out how the ignore feature works.

There is just the one reality.
 
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Secondly, 4e did not do well.
Umm, from what I’ve read 4e did quite well sales wise when compared to previous editions of D&D. It failed to meet some exceptionally high standards that Hasbro was using at the time to justify making something into one of their major lines, but that’s not the same thing as not doing well. It sold a heck of a lot of books.
 

Umm, from what I’ve read 4e did quite well sales wise when compared to previous editions of D&D. It failed to meet some exceptionally high standards that Hasbro was using at the time to justify making something into one of their major lines, but that’s not the same thing as not doing well. It sold a heck of a lot of books.
It sold.well st first, so it beat initial sales goals. But it fell hard, and fast.
 

It sold.well st first, so it beat initial sales goals. But it fell hard, and fast.
My personal experience was running one game day and helping with a second in a major metro area. At first, while a bunch of old school players went over to PF, we had a lot of players. But it quickly faded over a year or two, it just didn't have staying power with the majority of people.

I think there was a lot of pent up desire for a TTRPG that wasn't as crusty as 3.5, but 4e just didn't have the legs like 5e does for appealing to the broader public.
 



I got what you said, but it doesn't correspond with my experience of the game or how people approach it. And those archetypes are nor hard to do, mostly they don't even need math.

Megumin = Evoker Wizard or Wild Mage Sorcerer, Thor = Tempest Cleric, Aquaman = a Champion Fighter with a swim speed and the ability to talk to fish (so a Race choice), and Deanarys Targaryan = basically anything she just has pet dragons.
I mean

Megumin- Caster with one powerful spell per day and reliant on skills.
Thor- Humaniod with superheroic abilities and inhuman feats
Aquaman- Tridents that don't suck and enhanced feats off Strength
Deanrys- A pet system that doesn't suck
 

Before 5e most (all after 1e?) Had a boom and bust cycle.
4e didn't bust.

It just didn't do as well as expected because DNDB, DND Youtube, r/dnd, and CR were not mainstream or didn't exist.

The question was not if 5e was bad.
The question was if any edition or any RPG had the circumstances 5e had, would they done nearly as well as 5e.

The 2020s is special. I mean you can tell a date you play video games and they don't instantly think bad of you.
 


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