D&D 5E What (if anything) do you find "wrong" with 5E?

Would love to see a tailed dragonborn have a sweeping tail attack that could be used to try trip everyone within 5ft, or as a natural weapon whip that had reach

Flying races are always going to be an issue but you could at least give them the ability to glide or hover

Is this something people might like to talk about more in depth in it’s own thread ‘making a more dragony Dragonborn’?
Does the tail have to do something? Tieflings have tails. They don't do anything. Lizardfolk have tails. No real function.

Heck, even wings might not be all that, look at the Aasimar, Protectors can have wings, and they let them fly for 1 minute a day!
 

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If you don't want to play a mundane fighter, no one is forcing you. In games I play they're reasonably popular. If you want a warrior with a bit (or a lot) of magic there are plenty of options.

I don't want to lose the option to play a PC that does not rely on explicitly supernatural abilities. I also don't want fighters given spell-like abilities that are given a different label.

I don't understand why it bothers people that a tiny percentage of all the class options available don't fit their personal preference.
So we can put you into the camp that says "martial/caster disparity exists, but I don't care"?
 

If you don't want to play a mundane fighter, no one is forcing you. In games I play they're reasonably popular. If you want a warrior with a bit (or a lot) of magic there are plenty of options.

I don't want to lose the option to play a PC that does not rely on explicitly supernatural abilities. I also don't want fighters given spell-like abilities that are given a different label.

I don't understand why it bothers people that a tiny percentage of all the class options available don't fit their personal preference.
That post never mentions making all martials fantastical. It points out that classes like the Fighter and Barbarian are starved for options other than "kills things," which is a facet of the game, but spells enable other classes to do that and more.
 


Does the tail have to do something? Tieflings have tails. They don't do anything. Lizardfolk have tails. No real function.

Heck, even wings might not be all that, look at the Aasimar, Protectors can have wings, and they let them fly for 1 minute a day!
No it doesn’t have to do anything, but it’d be nice if it did, and I’d rather both dragonborn and tieflings got to do something with their tail rather than neither but IMO the tail is much less part of the signature conceptual identity of a fiend/tiefling than of a dragon/dragonborn.
 

Considering all of the fan art of dragonborn, I don't think players care that the official representation lacks a tail, a large number of the fan art includes it. Also not really sure if there are all that many people that really care about not being able to be a half-dragon.
 

Consider the most powerful Fighter in the game. Four attacks per turn, bonus action attack, multiple Action Surges. Once Forcecage and he is completely useless for an hour. No save. 1500 gp is rather trivial when you're slinging 7th level spells.

When I played through Tomb of Annihilation, this exact thing happened to our main melee character during the final battle. It's true that he was helpless in the Force Cage, and he needed the casters to figure out how to free him. But it's also true that once he was freed he absolutely laid waste to the final boss. He was easily the MVP of that fight.

Melee characters in 5e are not weak. They're obviously not as versatile as casters, but they fill a vital niche, and they do it well.
 

Consider the all powerful wizard in the anti-magic zone of a beholder. They're helpless. Or suppose the wizard i trapped by that forcecage but doesn't have teleportation capability or fails their charisma save. Still helpless.

Gotcha scenarios go both ways.

But I trust my point is made.
@James Gasik's scenario was about magic making a martial irrelevant. Yours was about other magic making a magic-user irrelevant. Also, the wizard can just walk out of the antimagic cone, whereas the fighter can very much not walk out of the forcecage. IOW, these are not symmetrical, so no your point is not made.

_
glass.
 



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