D&D 5E Heat Metal Spell. Unfair to Heavy Armor Wearers?

I believe the longest range of a PHB spell is "unlimited" (see Sending as an example). But I don't think that spell range is related to the question at hand.
Telepathy and Tsunami are "Unlimited"

Storm of Vengeance has "Sight".

Control Weather has a 5 mile radius but it's technically Self.

Next up is 1 mile mile for Clairvoyance.

And after that Arcane Gate, at 500 feet.

Then there's a few at 150 feet.
I was thinking that if, barring spells like sending and gate, if there was a cluster of spells at a range of, say, 400 ft.* you could use that as a working maximum for the heat metal effect. So, maybe at 150 ft. the druid can't activate heat metal for that round? Eh, an idle thought of little consequence.

* Was that a 4e thing? Mostly four ranges of spells; touch, close (60), med (150), long (400)?
 

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billd91

Not your screen monkey (he/him)
I was thinking that if, barring spells like sending and gate, if there was a cluster of spells at a range of, say, 400 ft.* you could use that as a working maximum for the heat metal effect. So, maybe at 150 ft. the druid can't activate heat metal for that round? Eh, an idle thought of little consequence.

* Was that a 4e thing? Mostly four ranges of spells; touch, close (60), med (150), long (400)?
3e had those range terms.
Touch
Close (25 ft + 5ft/2 levels)
Medium (100 ft + 10 ft/level)
Long (400 ft + 40 ft/level)
 

Quartz

Hero
Sage Advice:

If you’re concentrating on a spell, do you need to maintain line of sight with the spell’s target or the spell’s effect?​

You don’t need to be within line of sight or within range to maintain concentration on a spell, unless a spell’s description or other game feature says otherwise.

Right. Well, I'm binning that for attack spells that require LOS to target when I next run a game.

Per the SRD: "Once a spell is cast, its effects aren’t limited by its range, unless the spell’s description says otherwise."

Thanks. I think I'll refer you to the above. :)
 


James Gasik

We don't talk about Pun-Pun
Supporter
I was thinking that if, barring spells like sending and gate, if there was a cluster of spells at a range of, say, 400 ft.* you could use that as a working maximum for the heat metal effect. So, maybe at 150 ft. the druid can't activate heat metal for that round? Eh, an idle thought of little consequence.

* Was that a 4e thing? Mostly four ranges of spells; touch, close (60), med (150), long (400)?
3e had defined ranges like Close, Short, Medium, and Long, though they varied based on caster level.

EDIT: Ninja'd by bild91.
 

JiffyPopTart

Bree-Yark
My attitude is this: if the bad guys want a PC dead, then they make choices appropriate to that motivation. There is no "fair" in that space, and "fun" emerges from playing as honestly (in regards to the world and its inhabitants) as possible. Unless there is a compelling reason for the villain to act otherwise, they want the PC dead.
I don't subscribe to this. By this logic the PCs will constantly be chasing plots already accomplished (ala Ozymandius from Watchmen) and slaughters already made so as the smart bad guys would always seek to avoid (or deathtrap) the PCs.

There has to be room made for the PCs to have a chance.
 

Reynard

Legend
I don't subscribe to this. By this logic the PCs will constantly be chasing plots already accomplished (ala Ozymandius from Watchmen) and slaughters already made so as the smart bad guys would always seek to avoid (or deathtrap) the PCs.

There has to be room made for the PCs to have a chance.
I don't quite grok how these things are connected. What does the bandit being willing to take advantage of an opportunity to coup de gras a PC have to do with Ozymandias?
 

JiffyPopTart

Bree-Yark
I don't quite grok how these things are connected. What does the bandit being willing to take advantage of an opportunity to coup de gras a PC have to do with Ozymandias?
I'm referring to a GM employing not-fun-for-the-players tactics like having a druid cast heat metal then teleporting to the moon and concentrating on it.
 


James Gasik

We don't talk about Pun-Pun
Supporter
Not having the ability to interact with a problem or solve it isn't exactly fun. It'd be like dropping the PC's on a deserted island and rolling damage for exposure to the elements, but giving them no ability to take shelter.
 

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