D&D (2024) First playtest thread! One D&D Character Origins.

Yeah, this is a rules update, not just a supplement with additional material. To expect everything to be 100% compatible so people can use both PHB versions side-by-side is a bit of a stretch, IMO. Adventures are a different story.
A stretch and too redundant to sell.

The changes we see are along the lines I expected. I am not sure I totally like everything, but there are a few changes I expected:

Slow as condition
backgrounds with feats
alert giving proficiency bonus to initiative

actually I think, surprised needs to be a condition too. But maybe we get a better overhaul...
 

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I do like how the Dwarf has Tremor sense. Something about it seems cinematic or something that like would happen in a Lord of the Rings style movie.

But only on stone!
dwarf: "I'll use my tremorsense."
dm: "But you're on a wooden floor in a building."
dwarf: "Yes, but it's a stone foundation underneath."
dm: ""Uh, OK."

The next session:

dwarf: "I'll use my tremorsense."
dm: "But you are in a cloud giant city. The ground is literally ... clouds."
dwarf: "Yes, but it's a stone foundation underneath."
dm: @_@
 


Didn't all the half-elven in Tolkien have to pick one side or the other?

And I think he was just an elf with a different name...

I think the closest to half-elves were the Dunedains (like Aragorn). But then they were mostly human...

I still think there should be an optional rule that allows to mix features of different races to create a half x/y variant.
 

But only on stone!
dwarf: "I'll use my tremorsense."
dm: "But you're on a wooden floor in a building."
dwarf: "Yes, but it's a stone foundation underneath."
dm: ""Uh, OK."

The next session:

dwarf: "I'll use my tremorsense."
dm: "But you are in a cloud giant city. The ground is literally ... clouds."
dwarf: "Yes, but it's a stone foundation underneath."
dm: @_@
AND It was built by a Stone Giant.
 

The Video goes over some interesting points:
Backgrounds are now "Custom default" with your choice of stat boosts and a level 1 feat.
Feats are now separated into levels, level 1 feats don't have stats, higher level feats can have a +1 bonus for a stat in order to soften the blow of having to pick between ASIs and a Feat.
Crits are a player only thing, with spells not being able to crit, effectively Martial only.
The spell lists are going to be split up into Arcane, Divine, and Primal. Classes will pick one of the lists and have additional spells added to their lists.
Races are going to get new options.
Inspiration is going to be reworked so that the DM doesn't have to remember it all the time.
And yet, because the all-important math isn't being changed, somehow all this stuff doesn't make this a new edition? This is at least a 1e-2e shift.
 



Quick observations:
  • All feats are fair game as background feats. Anyone can start with Find Familiar now, if they want.
  • Anyone can learn Thieves Cant.
  • (Really cool) There's now Common Sign Language, as a separate language.
  • 1 language, 1 tool (not 2 and zero)
  • feats slightly re-written. e. g. Lucky was made STRONGER!?! (it's now prof bonus number of luck points)
  • Primal/Arcane/Divine spells now codified with selected spell lists (no post PHB spells?)
  • you no longer get a purse to hold your starting gold.
 

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