Nice strawman. Please quote me saying anything about level 1.Right, because all those things are possible at level 1.
Nice strawman. Please quote me saying anything about level 1.Right, because all those things are possible at level 1.
I'm working on it, I'm working on it.Right, because all those things are possible at level 1.
OK, I just watched that, and...no. It looks just as bad as I imagined 'swinging Orcus like a bat' would look, and thats even giving it some bonus points because its got sci-fi elements instead of a fantasy look.Yes. And it's why a high-level fighter should be able to RULES OF NATURE.
Then don't use it in your games. This is not a difficult concept.OK, I just watched that, and...no. It looks just as bad as I imagined 'swinging Orcus like a bat' would look, and thats even giving it some bonus points because its got sci-fi elements instead of a fantasy look.
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I wouldn't but again, I asked earlier what "solves" the issue. If Fighters are that, hard pass.Then don't use it in your games. This is not a difficult concept.
Jesus Christ dude. Having an item on the menu doesn't mean it's gonna be forced down your throat.I wouldn't but again, I asked earlier what "solves" the issue. If Fighters are that, hard pass.
No, but like I said, what solves this issue, for the most people?Jesus Christ dude. Having an item on the menu doesn't mean it's gonna be forced down your throat.
if I could get this AND some out of combat utility I would be happierNo, but like I said, what solves this issue, for the most people?
A set of "special attacks" for Fighters? I bet 90% of players would be on board.
A Gish/Magus? I bet 90% of players would be on board.
And thats the thing.if I could get this AND some out of combat utility I would be happier
can someone link me to this rules of nature?And thats the thing.
The gulf between "Fighter with Special Moves and out of Combat functionality" and "RULES OF NATURE" is...vast.