D&D (2024) DM's no longer getting crits on PC's

I also won’t be doing that but I’ve also changed critical hits from players so that they have some impact to the fight beyond just doing damage, for example if an NPC is using concentration to some effect against the PCs then a critical hit from a player would force that NPC to drop concentration. Basically the critical hit gives some momentary beneficial effect whatever makes sense in the fiction.

It makes for much more impactful moments IMHO.
Yeah I have more people have trouble with NOT multiplying modfire then anything else...

I wish they would go with a 4e style crit is max damage and some class features/magic items (but not all magic weapons like 4e) give you dice to roll on a crit
 

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Is there really a difference between "the default rules say no monster crits" and you play with them anyways, and "everyone can crit" and you play without monster crits?
There is! It's harder to get optional rules introduced. If the default is crits, then there will be some tables that have crits when some or even a majority of players want there not to be crits. And vice versa.
 

I can not imagine a sane well reasoned adult saying "I just made 10 years worth of if I was a craftsman working... and I tthink I should go risk my life for MORE money" instead of "Okay that was my 1 and done and I am buying a farm, a shop, a bar ext."..
Yeah. Or a high wisdom person setting out to save his homeland from being destroyed, save his family, or whatever one shot would get such a person to go. Adventuring is not the reason, though. :p
 

I wish they would go with a 4e style crit is max damage and some class features/magic items (but not all magic weapons like 4e) give you dice to roll on a crit
Right? It was so simple. Just rolling the base damage dice a second time means than an awful lot of crits (like, what, close to 50%?) do either max damage or LESS than max damage! Which honestly feels terrible. "Oh I crit for... lol... six damage!" Next round "Oh I normal-hit for sixteen damage!" (extreme example but one I saw IRL - well in Zoom - a few weeks ago!).
 


Right? It was so simple. Just rolling the base damage dice a second time means than an awful lot of crits (like, what, close to 50%?) do either max damage or LESS than max damage! Which honestly feels terrible. "Oh I crit for... lol... six damage!" Next round "Oh I normal-hit for sixteen damage!" (extreme example but one I saw IRL - well in Zoom - a few weeks ago!).
and it can fix the "I take average for monsters" because you can list 7(1d8+3) crit 11
 

I've been asking for nat 20 auto succeed on saves ever since I realized it's possible to have save DC's that are impossible to succeed against. That's just bad design, IMO.

I'm less thrilled about it for standard ability checks, but gamers seem to already believe natural 20's and 1's have mystical powers.
It's longstanding tradition(1e or before).
 

I've been asking for nat 20 auto succeed on saves ever since I realized it's possible to have save DC's that are impossible to succeed against.
in our epic+ campaign my warlock got up to a Save DC of 25. We had a fight against epic guards... but they only had +2 or 3 wis save and I hit him (after some damage) with power word stun... so auto stun then save ends... but he could NEVER make the save.

so we spent the rest of the campaign (and the brief after wards) talking about how her legend was about turning a soldier into a sleeping cursed shadow of himself... able to see and hear, but not act... having to be feed by his family and cleaned as well.
 

Just another example of catering to casuals by dumbing down the game and making it impossible for anybody to die. They should just give everybody participation trophies and Holy Avengers. Kids these days. I blame video games and Twitter. And don't get me started about the government telling me I can't cut the tags off my mattress!

Just kidding. I'm fine with the change. Recharge abilities are way more fun and flavorful, anyway.
 

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