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D&D 5E Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic


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is john mclean or john wick? is Aragorn? is captain America or Batman or black widow (who can survive a 50ft fall hitting multi things on way down)?
Most of these characters wouldn't be above level 10 in 5e.

Just Aragorn and Captain America. And both of them are juiced by special bloodline or alchemical super serum.

That's the problem. If your only gauge is HP damage from falling then your perception will be WAAAAAAAAAY off.
 
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A lot of the problem with comparisons to mythic feats of legend is that some of those feats were once in a life type of events. Which is hard to codify into rules. Maybe some epic warrior can can topple a mountain once with some mighty maul. If we make it recharge on a short rest or something, it just feels weird. I suppose the same could be said for some spells too. For example, being able to raise dozens of people from death on a weekly basis.
 

The core issue in the original Fighter of the Old School was a Christmas Tree.
Perseus was a mythic Xmas tree (the gods arranged for him to have magic items but yes also of divine heritage because why not both). While Gygax suggested magic items as a balancing factor there really was no mechanical follow through, random tables were ignored by many dms in my experience and the balance factor such as it might be was in practice non-functional. Some heroes in fiction, myth and legend overshadow their items others are overshadowed by them.
 

A lot of the problem with comparisons to mythic feats of legend is that some of those feats were once in a life type of events. Which is hard to codify into rules. Maybe some epic warrior can can topple a mountain once with some mighty maul. If we make it recharge on a short rest or something, it just feels weird. I suppose the same could be said for some spells too. For example, being able to raise dozens of people from death on a weekly basis.
TTRPGs, just by their 'we're playing this for massively multiple weeks, please don't get bored with your character too quickly' model, tend to emulate monthly comic book story format more than myths and legends. It's okay if Herakles only wrestles Death into submission once, because we know maybe 2 dozen stories about him. If we had to have a new adventure with him every month (except maybe once a year where Wolverine shows up for a crossover and hogs the spotlight), he'd probably have done it a few more times. .

But overall, D&D (and games in general) have had issues like this since forever. Not just once in a life events, but just a difference in 'story' structure. Different example -- Conan is a character that always rolls 20s when the fiction calls for it*, and that too is hard to model in a game if the roll of the dice are actually supposed to mean anything, so the game can only emulate a Conan story in the flavor and theme, but will have a differing overall flow.
*and rolls a 1 when someone needs to get the drop on him, knocking him out, which will totally not end with him dead right then and there.

Perseus was a mythic Xmas tree (the gods arranged for him to have magic items but yes also of divine heritage because why not both). While Gygax suggested magic items as a balancing factor there really was no mechanical follow through, random tables were ignored by many dms in my experience and the balance factor such as it might be was in practice non-functional. Some heroes in fiction, myth and legend overshadow their items others are overshadowed by them.
Yep, TSR-era D&D was favorable or unfavorable to fighters (and conversely wizards) exactly as often as many different (often not fully explained in their reasons) rules were enforced or ignored.
 

Most of these characters wouldn't be above level 10 in 5e.
they shouldn't be but is there something a 17th level human fighter can do (you choose the subclass please not eldritch knight) that captian america or aragorn can not?

I will change that up a bit for Mr. wick... if the man who you send to kill the buggyman can do something that a multiclass rogue (assassin) ranger (gloomstalker) Monk can not pull off at 20th level between them? and what can that character do that he can't... I bet it will be ranger spells
Just Aragorn and Captain America. And both of them are juiced by special bloodline or alchemical super serum.
every hero has an origin... maybe they are cursed with awesome, or maybe they have a mystic daddy, or maybe they got dipped in a magic river... at the end of the day they are warriors that hit things and take hits in our cultural zeitgeist.
That's the problem. If youre only gauge is HP damage from falling then your perception will be WAAAAAAAAAY off.
I mean... I was making fun of the fall that should have killed her, but sure
 

A lot of the problem with comparisons to mythic feats of legend is that some of those feats were once in a life type of events. Which is hard to codify into rules. Maybe some epic warrior can can topple a mountain once with some mighty maul. If we make it recharge on a short rest or something, it just feels weird. I suppose the same could be said for some spells too. For example, being able to raise dozens of people from death on a weekly basis.
yeah... merlin doesn't throw magic on the daily. Gandalf isn't known for casting the same great spell 5 or 6 times over the months (in game) long campaign, and you have to go to pretty modern ideas of wizards (doc strange, doc fate, harry potter, harry Dresden) then you get named signature spells they do all the time and big power house world changing ones they do 1 or 2 times per storyline.

when we translate this to D&D we get At will short rest and long rest abilities... nobody minds that the wizard can teleport a dozen times in the campaign and do lesser teleports (mysty step or the like) maybe every day that we follow them in the campaign... and the cleric can starting at 5th level use a battle field 1 action revive the dead multi times per day, and at 9th can bring back multi people some with that battle field spell and some with plane old raise dead... but how many stories do we have that have wizards teleporting willy nilly or anyone raiseing the dead close to that often?
 

they shouldn't be but is there something a 17th level human fighter can do (you choose the subclass please not eldritch knight) that captian america or aragorn can not?

Captain America I'm not sure. He's in the scope of a high level fighter IMO, so while in my opinion he's probably not quite 17th level, I concede that there is no way to know or differentiate on the basis of 5e what his level is.

Aragorn though can't survive a fall off a 100' cliff, or take on more than a dozen orcs at the same time. On the scale of the things we see Aragorn do that are related to his class, he's probably not more than 6th level. (I'm leaving aside the problem that Aragorn is probably a Paladin in D&D terms, as both he and the D&D Paladin share common medieval mythic origins, see for example "the hands of the King are the hands of a healer".)

Aragorn is capable of doing a lot of things with his backstory such as use a Palantir, command the Army of the Dead, but those are more plot devices than class abilities. Aragorn could still do these things at 1st level, and leveling up for the most part doesn't make him any better at them. They have to do with his inherited authority as "The True King", which is strictly part of his backstory and not something you'd want to import into a class in a generic fashion.
 

1+str mod... so 4 damage I would say yes
Whereas I would say no, since I consider punches without some sort of formal training to be non-lethal. It would knock out a commoner for sure, but it would take a monk or a feat to make unarmed lethal for fighters to just walk around killing with punches.
 


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