Coming back to 5e after some time in other systems (WFRP, OSE, PF2), it's hitting me that I'm having some trouble building challenging fights. I have five 6th-level characters (paladin, ranger, cleric, wizard, and monk), and they are easily handling battles that are considered "Deadly" by the encounter building guidelines (12th and 13th level fights).
Is there a rule of thumb that you use to present a decent challenge for a standard fight? I'm certainly not looking to TPK the party, but just enough where they have to use some tactics and sweat a little during a battle instead of the group being basically unscathed with most of their resources remaining.
And yeah, I know I can add complications to the fights (monsters who can't be grappled, battles underwater, combats that require navigating creative obstacles and traps), but this design would be exhausting for me to prepare for every fight and would likely get frustrating for the group.
What do you do? Like, do you stage 16th level challenges for such a party?
Is there a rule of thumb that you use to present a decent challenge for a standard fight? I'm certainly not looking to TPK the party, but just enough where they have to use some tactics and sweat a little during a battle instead of the group being basically unscathed with most of their resources remaining.
And yeah, I know I can add complications to the fights (monsters who can't be grappled, battles underwater, combats that require navigating creative obstacles and traps), but this design would be exhausting for me to prepare for every fight and would likely get frustrating for the group.
What do you do? Like, do you stage 16th level challenges for such a party?