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D&D (2024) What do you want to see excised?

Maxperson

Morkus from Orkus
So it's a spell that, while a cantrip, takes up your entire action, so that next turn your first attack gains advantage, right?

Which, in effect, is the same thing as attacking twice at lower levels... and becomes worse for any melee character afterwards, who can just multi-attack* on both turns, and be much more likely to hit.

It is also concentration, meaning that if you are hit, you lose it all.

I guess actually True Stike might not have been the best example; make it a level 1 spell that grants advantage on first attack roll to any target you point at or touch (and maybe more than one attack roll if heightened?)

But as is, it should be removed. It's just pretty pointless IMO.

* which is a thing I would want replaced as well, by the by - by a system that makes melee and ranged character damage scale over time in some way, just like cantrips do, instead of having mutli-attack meaning that often higher level melee characters will miss more...
Yeah. I've never seen it used. About the only use for it that I can see is if you are trying to make a shot with a crossbow that has a rope tied to it and you really want to land it so you can cross the chasm. Cast Truestrike, aim, next round roll with advantage. Those kinds of situations, which don't happen often enough to make it worth taking.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Hot Take:

I want spell lists excised! Let all casters use any spell effect, flavoring them based on HOW they cast which would be differentiated by classes.

Let casters have actual features that differentiate them beyond ''oh, but a wizard cant heal'' then having to create hoops and loops to create archetypes based on exceptions, selling high level features that let you poach one spell from a restricted list of spells the designers felt did not fit their narrow vision of a class as worthy feature. All the ''extra spell list'' or ''you may switch one spell for another'' features could be more thematic unique features instead.



If I want to play a magic bookworm who wants to heal people, let me do it. If I want to play a cleric of the goddess of illusions, let me. If I want to play a wandering artist known for its fire breathing and juggling, let me. If I want to play a shapeshifting hermit wielding the enchantment powers of the fey...well you know the rest by now.
 



Ugh. No thanks. If anything they should excise milestones.
The amount of xp it takes to get to each level is very unintuitive and arbitrary-seeming, especially to new players. You need 300 to get from level 1-2, but then 8000 to get from levels 5-6, and so on. Meanwhile, xp for killing monsters is a skewed incentive. On the DM side, calculating xp awards and budgets is a pain.

I'm also not a fan of just leveling up whenever the dm thinks it's a good idea. Milestones as originally conceived are like single-digit xp points. So something like, "you need 5 xp to level and you get 1 xp when you do x,y, or z."
 

tetrasodium

Legend
Supporter
Epic
The amount of xp it takes to get to each level is very unintuitive and arbitrary-seeming, especially to new players. You need 300 to get from level 1-2, but then 8000 to get from levels 5-6, and so on. Meanwhile, xp for killing monsters is a skewed incentive. On the DM side, calculating xp awards and budgets is a pain.
it made a lot more sense in the past
1661531749507.png

1661693136571.png
Level XP
1st 0
2nd 1,000
3rd 3,000
4th 6,000
5th 10,000
6th 15,000
7th 21,000
8th 28,000
9th 36,000
10th 45,000
11th 55,000
12th 66,000
13th 78,000
14th 91,000
15th 105,000
16th 120,000
17th 136,000
18th 153,000
19th 171,000
20th 190,000

5e just has progression pulled from a hat & it needs to go in favor of better ways
 
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