I’ve been absent the last few days and I’ve only briefly, briefly skimmed intervening posts, but I want to clarify what I’m asking with
my questions in post 632.
I’m not asking for your “in-world-extrapolation-reasoning” as to why you might agree with the GM.
I’m asking for your process.
I’m asking you to “show your work.”
I’m asking why the alternative mental model run (one where runners get to the PCs and warn them or the barkeep subtly feeds the quartered troops a meal that’s gone a hair off or why there isn’t a contingent of sympathizers amongst the guard ranks or why a muddled insubordination doesn’t manifest among the ranks due to weariness and wages) the isn’t what you chose to instantiate during play?
I’m asking you what is the play priority that undergirds the handling of this:
* you can “play the world” lots of ways do why
this way?
* ultimately, is it tied to perception of the potency of Long Rest Recharge and Rustic Hospitality will have earned the players that and, for game balance purposes, that is the limit of scope for RH’s instantiation upon this interval of play (rather than a full blown “resolve conflict by obviating” move)?
And, if so, isn’t that something that should be communicated to the players via a meta-channel to avoid these bad feelings? Retreating to “this is my
work not shown extrapolation of the world and it’s just a misplay on the players part if they thought the conflict would be obviated” doesn’t solve the feelings of “offscreen gaming the system by the GM.”
So I would suggest showing your work, revealing the intersection of principles undergirding the decision here, and keeping the meta channel open.