D&D 5E Is the imbalance between classes in 5e accidental or by design?

Which of these do you believe is closer to the truth?

  • Any imbalance between the classes is accidental

    Votes: 65 57.0%
  • Any imbalance between the classes is on purpose

    Votes: 49 43.0%

  • Poll closed .

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Because like I said...you'd have to nerf full casters or make them run similar to martials and half casters.

I keep working on (and then forgetting about) a variant game of 5E that does just that.

Bascially turns every spell into a ToB Manouver and ports the actual manouvers from ToB to 5E and then everyone is 'encounter neutral' when it comes to powers.

Mirror image turns into a Stance. Shield is a counter. And so forth.

The only long rest resource left is HP. The rest all comes back at the start of each new encounter just like ToB manouvers.

Makes the game a lot more encounters per day neutral.
 



Minigiant

Legend
Supporter
I keep working on (and then forgetting about) a variant game of 5E that does just that.

Bascially turns every spell into a ToB Manouver and ports the actual manouvers from ToB to 5E and then everyone is 'encounter neutral' when it comes to powers.

Mirror image turns into a Stance. Shield is a counter. And so forth.
To me the default shoulda been casters having half the amount of slots and either...

Regain a few slots on short rest.
OR
Have lesser magicks that come back on any rest.

That's how I woulda separated the Wizard and Sorcerer. But that looks like...
 

And @Umbran that was the point I was trying to make.

Many that have this problem of 'Wizards are God' have it because they get 5 minute work days, often by DMs that dont know better, prefer single encounter days, or know how to DM high level play.

Im not one of those DM's.

I've gone to great lengths in the past to DM people on here in PbPs to demonstrate that when cleaving to the 6-8/ 2 short rest AD's, you get a mostly balanced game, with no class outdoing the other. Ive ran 3 of them now, at 7th, 13th and 15th level.

@Mort was in the most recent one.

Im more than happy to give up my time, and (again) show that the imbalance that people are seeing between the classes, is not down to some inherent feature of the Wizard, but down to DM's not cleaving to the median, and with little experience in DMing high level play (and many DMs dont have that experience with most games petering out around 5th level or so, and few games reaching high level).

That's my point. It's not the fault of the Wizard class. The cause of the problem lies elsewhere.
 

Wait you think wizard is the weakest class!?!?!?

No. I think class balance is directly influenced by the number and frequency of encounters and short rests one gets between long rests.

Specifically I argue that looking at classes (any class) in isolation outside this context is leading many into error.
 

Undrave

Legend
YeaAgain, I run high level games, and I know the shennanigans. Im more than happy to literally run a game with a Wizard and 3-4 other PC's at literally any level and prove the 'Wizards are inherently unbalanced' line to be be a total lie.
Exactly, you have experience, and plenty of it from the look of it.

What about new DMs? Are they well equipped to deal with what you call 'shenanigans'? Well supported? Should the game support 'shenanigans' at all?
I'd bet London to a Brick that those of you with 'Wizards are God' experiences at your tables (and I agree that there are a few of you out there, this thread pops up in one form or another every day or two) have one of the following things messing up your results (or both of them):

1) DM inexperienced with high level play
2) Not cleaving to the 6-8 encounter/ 2 -3 short rest Adventuring day median.

That's the cause of the problem. It's not an inherent feature of the Wizard.
I played a level 5-6 Shepperd Druid and grew bored because of how easy it got after a while... I think it's just a problem with the expected encounter structure and the nature of spell casters in DnD.
Not accidental… it’s incidental.

Any suitably complex system will have potential imbalances. A dozen+ classes, subclasses, races, spells, magic items and feats. Not to mention the imbalance a Dungeon Master provides, different genres, low magic, monty haul, gritty fantasy, high fantasy, Ravnica, Strixhaven, Forgotten Realms, Ravenloft. Give me a break. It was never going to be perfectly balanced, there are too many moving parts.

That’s why we have DMs… because it’s not Cluedo or Game of Life. The DM curates the fun, because the rules alone can’t do it.

Perfect balance in quality RPG’s if a myth. Nonetheless, 5e gets as close as I have seen it.
Yeah, balance is more of a goal than a destination you can reach with an RPG. It's kind of a window and 5e tried its best to reduce it. I think it apparently worked quite well for others, but since I'm big into game design I can see the cracks on the edges and just can't ignore them. Mind you I still want to play, but the social and creative aspect do a LOT of the lifting that the mechanics fail to do...

It really doesn't help the feeling of imbalance and playing favorites when WOTC keeps pumping out new spells with every book (most of them going to Wizards...) and it took them until Tasha's to release new maneuvers.

Funny you mention warlock. In every thread I watch as it gets brought up as just as good as a full caster.
I like Warlock, they got neat flavour, a fun mix-and-match subclass system, they get cool passives, a reliable magical damage dealing move they can spam to feel magical, and a few cool blow out they can bring out every once in a while. More classes should be built like the Warlock.
I dont share his opinion at all. I argue the exact opposite.
Then any perceived imbalance would be the result of different playing style and human error clashing with the intended design of the game rather than baked in, meaning you should take the 'accidental' option in the poll.
 

Vaalingrade

Legend
Im more than happy to give up my time, and (again) show that the imbalance that people are seeing between the classes, is not down to some inherent feature of the Wizard,
It's Spellcasting.

The feature that caused the imbalance is Wizard Spellcasting.

It lets the wizard literally get away with anything while non-casters are not allowed a fraction of that.

This isn't a question or damage or something that can be solved by enforcing onerous rest rules. Martials just plain aren't allowed to do cool things while the wizard gets a literal catalogue of cool things to do.
 


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