Flamestrike
Legend
Funny you mention warlock. In every thread I watch as it gets brought up as just as good as a full caster.
I can literally find you a 25 links to threads in this forum alone where the opposite is argued.
Funny you mention warlock. In every thread I watch as it gets brought up as just as good as a full caster.
I think the problem is a lot of fans play situations where forcing 6-8 encounters feels clunky. And that what works outside the dungeons might not work within the dungeon. And vice versa.Use a rest variant.
5E is balanced around the 6-8 encounter, 2 short rest AD. If you stray from this baseline, and only ever have single encounter 5 minute work day AD's, and experience balance issues (namely from Long rest classes like the Wizard pwning Short rest classes like the Fighter, Warlock and Monk), that's not a feature of the Wizard class itself, it's down the DM straying from the baseline adventuring day guidelines.
So my point stands. The cause of the phenomena (and I agree it exists at some tables) is down to choices made by the DM and/or the group not sticking to the AD guidelines.
Okay then I’m out I was considering saying I would play but that kind of DM heavy handedness isn’t for me.
I've yet to see any statistical evidence from the 'Wizards are God' camp either. In the 8 years of these threads being posted.
Okay then I’m out I was considering saying I would play but that kind of DM heavy handedness isn’t for me.
Yes. So... you should treat their experience with as much respect as you treat your own then, I think.
That works great if you roll for stats, but rolling for stats is only fun if you can build your character in 5 minutes when they inevitably died when the d20 forsakes you.Debates like this are why I always liked the variable XP tables of older editions as a balancing factor as well as ability score requirements. You have to meet certain criteria to be an Army Ranger, Navy Seal, get a doctorate etc so the classes like Ranger, Paladin etc had more stringent requirements to become one and to advance or even retain the abilities. You no longer met those criteria you were no longer of that rank until you could be reinstated. I disagree with the gender limits etc in 1e but some of that with regard to choosing class kept those classes rare even amongst players and also made high powered wizards mean something even to players for example. DCC has a breakdown of what the characters mean to the world in one chapter that also help drive it home too without variable XP charts.
Except that’s not quite what I wanted out of this thread.8 years of this same thread popping up 3 times a week in various iterations, and still nobody has been able to post any actual evidence that wizards (or indeed any casters) are actually unbalanced compared to other classes.
If they're so unpopular, that seems like a major flaw in the system to me...The DMG Guidelines for adventure are very unpopular BUT the only way to balance a full caster the way D&D fans want casters.
“Of course, the Wizard is the most powerful class! He’s the WIZARD! It makes total sense! Hence why WOTC made it the most powerful class. You can totally tell just from the fluff and the mechanics and the Fighter is the worst class. The game is way more fun when there’s a stronger class.”
And I wanted to know who else shared his opinion, who had the same reading of the PHB.
I'd rather they design the game to better reflect how people actually play rather than every encounter day being like a month of sessions to get through.