Does everyone agree that this entire conversation (and any kindred conversation) turns on formulating the above quoted sentence with the bolded “try to do something” vs “get something done.”
It’s a different sentence when you sub out the latter for the former is it not? Which formulation is the one we’re working off of for the conversation (and contrast)?
I would also say that its insightful (and relevant) to do the same thing (sub those two in/out for each other) in D&D combat vs noncombat resolution. You don’t have to ask the GM’s permission to “try to do something” nor “to get something done” in the overwhelming abundance of D&D combat situations; if I want to move forward 3 squares (15 ft) and use action x and bonus action y…I just do it.
I was thinking about something relating to this. Mearls' initial concern as I understand it (from 2005) is that it might not matter what characters had the power to do, if the circumstances in which they
do it never comes up. I was helpfully reminded of this by
@FrogReaver and
@pemerton pouncing on me (okay, maybe not pouncing, but drawing to my attention) that we (and I very much include myself in that "we") are concerned not just for how X is added to our fiction, but how participants view that X being added to our fiction. How all that goes. At the time folk may have overlooked that I was pursuing the strong testimony of
@Maxperson to see where that led.
If I consort with the common folk of the town to hide me in the barn until the patrol canvasses the area, fails in their search, and moves on (employing Rustic Hospitality) it’s quite a different scenario. I’m not asking the GM if I can “try to do something”…I’m asking “can I get something done?”
But then
can you, if the world contains no commoners?
Anyway, up thread
@pemerton introduced the notion of the chain -
act-result-outcome - and a supposition was made that groups could have different ideas about who had authority over which link.
@pemerton has rightly pointed out that an act can entrain a result or process for choosing a result. My own mind is not settled on if that matters or not, for quite a number of reasons, meaning that so far as I am concerned I don't yet have a complete, total and definitive, holistic picture of what I think the implications are (and not for avoidance of doubt that I think it doesn't matter in the sense of not caring about it or believing it has no impact.)
Focusing on RH, the question here is: does it allow player to specify an outcome? Or is it as
@Maxperson or
@tetrasodium might say (assuming I have their views right) that the player continues to say how their character acts (as specified in the PHB), and DM continues to narrate the outcome (which per the exact wording of RH one can pretty easily finagle.) RH is stymied, because the process entrained is that DM can call auto-success or auto-failure on the hide. They can, as the DM did, decide the hide was broken and the benefit received is rest and recuperate. It's possible some participants would be fine with that and see it as all very parsimonious and rule-abiding, and that just the same other participants will with perfect justice by their lights see it as egregious.