SakanaSensei
Adventurer
What I mean by that, I suppose, is that I'm not sure what it's supposed to bring to the experience. Are people using inspiration in their games finding it exciting? I know in my experience, even when I've tried to use it actively and even when players remember to use it, it's not ratcheting up the fun, but maybe I'm an outlier.No mechanic needs to exist. Folks can play fantasy cops-and-robbers easily enough.