I liked your post. I said this was a side note. Of course your point still stands. It was never in dispute.
I wasn't trying to argue with you, just kind of address the point that your side note made! I sometimes word things in absolutes, but there are always exceptions!
I didn't mean for my response to you to seem argumentative.
Out of curiosity, how many more times during those months of play did something you would consider MMI come up?
Note: I’ll try to respond more thoroughly to the whole post when I’m at the computer instead of the phone.
That's a good question. A little hard to answer, though.
So this campaign started when I told my group I wanted to take a break from GMing all the time. So they came up with the idea that we could have a campaign where we'd rotate GMs. Everyone would have a turn in the seat (unless if they really didn't want to, for whatever reason). So we came up with a setting that we designed together, and populated the initial area with some NPCs. We kept certain things loose, and we agreed that there would be nothing precious... no ownership of NPCs by one GM and so on. We created a kind of quasi-historical, low magic setting with an iron-age kind of vibe. So a pretty extensive bit of "session zero" type stuff before play began.
What we didn't do was talk about processes and GMing techniques in any kind of attempt to bring consistency there. We're longtime friends and so I think we all generally trust each other as far as gaming goes.
So the Rustic Hospitality thing was from one GM. No bad faith or anything like that, just a judgment call that wasn't great, and that he didn't even realize was an issue until after the fact.
Some other instances came up here and there under this GM, but relatively minor stuff; an obvious solution to an obstacle being very clearly favored and that kind of thing. Nothing too drastic.
Then another player took over as GM. He picked up on a lot of the threads that had been established. And the next few sessions were very good. It all felt dynamic and that our choices mattered and it was interesting how he built no what the other GM had established. Then we came to a bit of a natural point where he should have handed things off to another GM. But for some reason he didn't.
Instead, what he did was he decided to run us through The Wilds Beyond the Witchlight. So as the characters were returning to their town from a visit to the capital city of the kingdom, we came across the Witchlight Carnival.
It was so incongruous with the setting and situations we had established, that it was jarring. There was no real reason for us to care at all about the carnival. We had pressing obligations and responsibilities to get back to. Instead, we found our kind of gritty characters thrust into this surreal scenario with whimsical characters straight out of Alice in Wonderland.
In retrospect, I should have just had my ranger say "I don't want to deal with these strange people, I want to go home" and hope that the GM picked up on that as a cue. But he purchased the book, so that's what was going to happen.
It was nothing any of the players wanted. We all tried to play along and engage, but it was so jarring that it was difficult. Then the GM would get frustrated by the lack of engagement, and it became a cycle, and things got worse. It got to the point a few sessions in where we discussed it as a group, and things improved a bit, long enough for us to finish the Witchlight part of the adventure.... but that was it. We didn't continue with the campaign after that.