hawkeyefan
Legend
Another things I've noticed is that a lot of people here seem to view assumed questions and answers as Mother May I. So if someone with Survival wants to light a fire in the woods, they are assuming that when the player says, "Murag lights a fire for dinner." that the player is really saying, "Is it okay if Murag lights a fire for dinner." and when the DM narrates the response, "After about 10 minutes of trying, Murag gets a nice roaring fire going." that the DM is really saying, "Sure, it's okay if he does." Then they are calling that Mother May I. It's not. No such request and permission is happening.
What is really happening is that the player knows the rules and understand that either he will automatically be successful or if there's a reason for it(wet wood), get a roll. He's not asking permission to do it. He's seeing how his success might happen(yes or roll since there is doubt), not if he can light a fire. And the DM is responding with how it happens, not if it's okay that it will be successful. The rare exception would be if it was pouring rain, but then the player probably wouldn't ask or would be asking because he's not sure if the canopy is shielding him enough. That is also not Mother May I, because it's a one off ruling.
There's going to be a line in most games... some point of demarcation where we cross over from the assumed kind of action such as your example, and the uncertain kinds of actions that require the GM or the dice to step in. Wherever this line may be for any given group, if they all know where it is, then it's likely not as big a problem. But the more uncertain it is, the greater the chances.
I mean, you even offer an exception to the fire question... what if it's raining? Well, who decides that? What if we're in a barren wasteland devoid of kindling or brush? Who decides that? What if the forest pixies actively douse any fires in their forest as a prank? And so on. All these things are decided by the GM. They have vast influence on such an action declaration.
What if Murag had a class ability that said "No matter what, no matter where you are and under what conditions, you are able to start a fire. Is this just pure skill on your part? Or are you always prepared? Or is there perhaps some supernatural element at play? You decide the reason for this."
Such an ability gives the player the choice. It's decided by the player, and the GM cannot say yes or no, they just have to narrate the results. "Amazingly, despite the rain, Murag is able to get a spark going huddled under his cloak, and then is able to get an actual campfire going. It's not a roaring blaze, but it will keep you warm enough to make in through the night. You can get a long rest, assuming you're not interrupted."
What other abilities in the game can the players use that the GM can't just unilaterally shoot down? Or that the GM doesn't have so much say about the odds of success that he can render them nearly impossible while still adhering to the letter of the rules?
Would it be bad for 5E if there were rules where the player gets to say "This is what happens" and the GM has to accept it?