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Dragonlance Dragonlance "Reimagined".

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But Ed Brubaker didn't reveal new information that we didn't have previously. He completely rebooted the entirety of Cap's continuity with his 2005 "Man Out of Time" story arc which led right into The Winter Soldier. Full disclosure I've been a Cap fan since the late 70's and own a comic collection that dates back to the 40's and trust me, if you were to sit down and just read Captain America from his debut in 1941 to today you would find that it is absolutely not one continuous story. ;)

There's at a minimum three different continuities, though Marvel likes to essentially trick new readers into thinking that there aren't. You've got 1941 Cap who was injected with a needle, never knew Peggy Carter and punched bad guys with a teenage Bucky until well into the 50's. You've got 1964 Cap who drank the serum from a test tube, did know Peggy and did not do battle in the 50's and was instead frozen in the ice moments after he watched Bucky die in an explosion in 1944. And then you've got 2005 Cap that said that Bucky was an adult badass in WWII and was captured by the Russians after only losing an arm. And don't even get me started on the (IMO) lame super "noir" setting that Brubaker thought Steve had to exist in with everything constantly being half covered in shadow and Cap brooding all over the place like he's Bruce freaking Wayne.

But then the MCU comes along and offers yet another "Square One" reboot that ingeniously mines from all three previous continuities and takes elements that were previously in conflict and seamlessly integrates them into one narrative for all new fans going forward and for any old fans willing to embrace it. As is usually the case it all comes down to execution.

As you might be able to detect from my statements above I do not like the Brubaker stuff. He went on record in multiple interviews saying that before he wrote Cap he was always a Bucky fan and then lo and behold when he takes over the book Cap is killed so that his pet character can pick up the shield. I called BS on that and to this day no longer own any of his books. If they do that with Dragonlance, ("Wizards of High Sorcery are dead! Long live the Warlocks!") then yeah I'll dismiss that too, lol.

But what I'm assuming they'll do will be closer to the MCU. Bring in Sorcerers, Warlocks, and Tieflings simply because they're cool and fun but only as options to exist side by side with what was previously established, not to upstage or replace.

And even going back to your original supposition that Marvel only "revealed information that we previously didn't know" well they can easily go that route with Warlocks or Tieflings. Like Taladas (surprise! here's a new continent) they can just say "hey, look over here, a brand new island covered in fog with an isolated people descended from fiends who get their magic from their infernal ancestors." ;)
They could do that. And I would accept it.
 

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They could do that. And I would accept it.
Don't get me wrong, I'm not saying that you can't complain about or dismiss anything that they do going forward. I'm just throwing out precedents with other IP's in other media that they could attempt to emulate that would allow them to theoretically have the best of all worlds (no pun intended.)

I mean my own gaming groups have blown up Krynn's various canons so many times I'd be a massive hypocrite if I complained about WOTC doing the same, lol. We were constantly using modules and settings like Castle Amber and Ravenloft as excuses to open portals to other realities and universes to mix and match everything that we liked. But no matter what we did it always felt like Dragonlance due to adhering to the "a story of friendship and love/romance set against the backdrop of war." Not that that's a motif that can't theoretically exist in any setting, but maintaining that along with all those other elements (Solamnic Knights, Dragonarmies, etc.) helped to preserve the unique feel of Krynn in our campaigns.

I'm not preaching to anybody, just offering a take that might light the spark of optimism for anyone who wants it. :)
 

"a story of friendship and love/romance set against the backdrop of war."
That's what I'll find interesting in how they do it. For me, Dragonlance has always emphasised the personal and emotional stuff with the war more in the background. More along the lines of Gone With The Wind than something like Band of Brothers. But the marketing for the December releases really focus on the war side of thing. I was kinda hoping for rules/guidelines/advice on handling Destiny and Tragedy and Romance (with capital letters), and a campaign that deliberately emphasised that kind of story. Of course they're not mutually exclusive, but a purely grim & gritty war story Dragonlance would be a distinct tonal change.
 

That's what I'll find interesting in how they do it. For me, Dragonlance has always emphasised the personal and emotional stuff with the war more in the background. More along the lines of Gone With The Wind than something like Band of Brothers. But the marketing for the December releases really focus on the war side of thing. I was kinda hoping for rules/guidelines/advice on handling Destiny and Tragedy and Romance (with capital letters), and a campaign that deliberately emphasised that kind of story. Of course they're not mutually exclusive, but a purely grim & gritty war story Dragonlance would be a distinct tonal change.
Agreed. What I'm hoping is that the Mass Combat mechanics greatly streamline the ability to conduct major battles in order to more easily keep them contained as the "backdrop" to those elements you state above (highlighted in bold.) It's a lot easier to keep things like Destiny and Romance at the forefront if massive battles are resolved via more of a boardgame and not fully role-played out in session (which would all but guarantee that any Gone with the Wind aspects would be utterly swallowed up by full Band of Brothers.) I guess we'll see.
 

That's what I'll find interesting in how they do it. For me, Dragonlance has always emphasised the personal and emotional stuff with the war more in the background. More along the lines of Gone With The Wind than something like Band of Brothers. But the marketing for the December releases really focus on the war side of thing. I was kinda hoping for rules/guidelines/advice on handling Destiny and Tragedy and Romance (with capital letters), and a campaign that deliberately emphasised that kind of story. Of course they're not mutually exclusive, but a purely grim & gritty war story Dragonlance would be a distinct tonal change.
Yeah, I can't imagine they're going to go "grim and gritty war story". It's just not going to fly. And, really, it's probably easier to take a game and turn up the grim and gritty, than trying to take it out afterward. So, individual DM's might focus more on the horrors of war stuff, but, the general presentation is likely going to be more epic fantasy - cast of thousands on a backdrop of massive conflict.

To be fair though, I'm not sure that destiny, tragedy and romance work very well in D&D either. You'd need a LOT of work to build that into the game and have it have any teeth. Again, this might be something they just leave to individual tables to decide - more or less the same way they leave everything else that isn't combat to individual tables.
 

But Ed Brubaker didn't reveal new information that we didn't have previously. He completely rebooted the entirety of Cap's continuity with his 2005 "Man Out of Time" story arc which led right into The Winter Soldier. Full disclosure I've been a Cap fan since the late 70's and own a comic collection that dates back to the 40's and trust me, if you were to sit down and just read Captain America from his debut in 1941 to today you would find that it is absolutely not one continuous story. ;)

There's at a minimum three different continuities, though Marvel likes to essentially trick new readers into thinking that there aren't. You've got 1941 Cap who was injected with a needle, never knew Peggy Carter and punched bad guys with a teenage Bucky until well into the 50's. You've got 1964 Cap who drank the serum from a test tube, did know Peggy and did not do battle in the 50's and was instead frozen in the ice moments after he watched Bucky die in an explosion in 1944. And then you've got 2005 Cap that said that Bucky was an adult badass in WWII and was captured by the Russians after only losing an arm. And don't even get me started on the (IMO) lame super "noir" setting that Brubaker thought Steve had to exist in with everything constantly being half covered in shadow and Cap brooding all over the place like he's Bruce freaking Wayne.

But then the MCU comes along and offers yet another "Square One" reboot that ingeniously mines from all three previous continuities and takes elements that were previously in conflict and seamlessly integrates them into one narrative for all new fans going forward and for any old fans willing to embrace it. As is usually the case it all comes down to execution.

As you might be able to detect from my statements above I do not like the Brubaker stuff. He went on record in multiple interviews saying that before he wrote Cap he was always a Bucky fan and then lo and behold when he takes over the book Cap is killed so that his pet character can pick up the shield. I called BS on that and to this day no longer own any of his books. If they do that with Dragonlance, ("Wizards of High Sorcery are dead! Long live the Warlocks!") then yeah I'll dismiss that too, lol.

But what I'm assuming they'll do will be closer to the MCU. Bring in Sorcerers, Warlocks, and Tieflings simply because they're cool and fun but only as options to exist side by side with what was previously established, not to upstage or replace.

And even going back to your original supposition that Marvel only "revealed information that we previously didn't know" well they can easily go that route with Warlocks or Tieflings. Like Taladas (surprise! here's a new continent) they can just say "hey, look over here, a brand new island covered in fog with an isolated people descended from fiends who get their magic from their infernal ancestors." ;)

The difference will be if they do "They were always there!" or "All the Tieflings and Orcs and Warforged and Good Draconians were over on this island and showed up in the middle of the war..." oh that still doesn't work because that period in time is well documented. I suppose they can just go with "They were always there... just no one mentioned them." As we already know they are doing with Sorcerers and Warlocks and Bards etc in the Towers of High Sorcery.
 





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