D&D (2024) (+)One Big Thing I Would Change

doctorbadwolf

Heretic of The Seventh Circle
So for the most part I run 5e with few houserules, mostly simple stuff or things added to change the basic play loop.

However!

If I could change one big thing in 5e, it would be this:

No static numerical bonus stacks with another static numerical bonus, ever.

Your shield can add to your AC because it’s a bonus and a calculation, not two bonuses, but a shield and a ring of protection would not stack.

You might end up needing to change some stuff, like make shield work a little differently (maybe it changes your AC to 14 + Spellcasting mod +proficiency, for instance), but it would eliminate an Avenue of cheese while simplifying the game, I think.

What about everyone else? What is a BIG bit singular thing you’d change. Something that can be stated in one normal sentence, preferably.

And keep it civil and don’t snipe at others’ ideas.
 

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Jahydin

Hero
Ability Checks! They just don't work the way they should.

Characters that can shoot lighting out of their eyes, self-heal at will, fall multiple stories, etc., etc., but as soon as skill/save rolls start to fly, it's like watching the 3 Stooges.:rolleyes:

More than anything though, I just want more rules to make it a better game. As in, if you stripped away all the fluff and story elements, would it still be fun to run? If not, tweak it until it is.
 



Eubani

Legend
Capping ability scores to 18, so that with proficiency bonus it eventually becomes +10, a nice flat number.
Remove ASI, including 1st level and 4/8/12 etc).
Give access to most class features before 10th level, with more ''name level'' roleplay features at high level, and more uses of the features acquired at low-level.
I think that edition already exists.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I think that edition already exists.
Not really, I still think that bounded accuracy/proficiency bonus are huge improvement on the first few editions. And I'd also require to have actual features for the first few levels, not just at lvl 1-2 then nothing but HP and more ''to-hit'' for 20+ levels. And it would also requires to have ability scores actually matters beyond the +X at every 2 points.

On the other hand, I feel 5e has too many things/resources/features going on at the same time. I feel there's too much emphasis on what's going on the character's sheet and not enough on activity to do in-fiction.
 


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