DND_Reborn
The High Aldwin
The problem with EK (and Bladesinger really) is it is too fighter, not enough magic-using (as where the Bladesinger is too much Wizard, not enough "fighty").
Well, FWIW, I don't think it is far off, just closer to 60/40 instead of 50/50. Personally, I've never bothered changing it because IMO it is "close enough" not to bother.Eh, if y'all say so. I think the EK is just right for a "gish" type character. If I need a little extra flavor or magic power, the spell list or the number of cantrips/spell slots are easy to adjust to my liking. A gish doesn't need to be more complicated than that, imo.
Yeah but it's not as varied as a proper class. I was just thinking there was enough appeal to sustain a full class from lv 1 to 20 if they had put a little effort into it...It cracks me up when people in this thread look at the Eldritch Knight and ask "golly, why didn't WotC make a gish class?" You're literally looking at it.
One thing to remember when doing these types of analysis (and incidentally, I do agree with your conclusion - the EK doesn't have enough magic, bladsinger too much) is that gish use magic to make their swording better, but not the other way around. It's easy to envision a gish sheathing their weapon in fire or some other magical energy to hit harder, but somewhat less so seeing how the gish's sword would make a fireball better.The problem with EK (and Bladesinger really) is it is too fighter, not enough magic-using (as where the Bladesinger is too much Wizard, not enough "fighty").
This is a pretty decent description of the Hexblade.The "ideal" gish would of course have meaningful magical ways to make themselves tougher (shield, mirror image etc), hit harder (hex, maybe some kind of magical smite, weapon cantrips) and move around the battlefield easier (misty step etc). However, on top of that they should also have a dash of utility magic (a familiar can do a lot, but there is more to it than that), as well as ways to protect themselves from hostile magic and counter it.
Because what they do best is have a really high AC. And there is no point in having a really high AC unless you are in front getting hit.There isn’t actually much reason to be a melee EK over ranged, IMO.
Neither did Basic, 1st, 2nd, or 3.0 editions. It was only 3.5 and 4e that had gish classes. Those where the "strange" ones.5e is strange that it doesn't have a "proper gish classes"
In theory yes. But... I have played a hexblade/fighter MC. When I was getting ready for that game and building the character, I found that making a pure hexblade had some strange results - either you hyperfocused in combat (and were pretty good at it!) but it consumed all your magical resources (cantrips, spells and invocations) - so you had the "attack/defence/mobility" and next to nothing left.This is a pretty decent description of the Hexblade.
I think the Psi Warrior (RIP) has a pretty good template for a gish. Replacing the psionic theme and force damage with the EKs theme and elemental damage should do the trick. Plus, it no longer has the stigma of psionics attached so it avoids that whole thing.One thing to remember when doing these types of analysis (and incidentally, I do agree with your conclusion - the EK doesn't have enough magic, bladsinger too much) is that gish use magic to make their swording better, but not the other way around. It's easy to envision a gish sheathing their weapon in fire or some other magical energy to hit harder, but somewhat less so seeing how the gish's sword would make a fireball better.
The "ideal" gish would of course have meaningful magical ways to make themselves tougher (shield, mirror image etc), hit harder (hex, maybe some kind of magical smite, weapon cantrips) and move around the battlefield easier (misty step etc). However, on top of that they should also have a dash of utility magic (a familiar can do a lot, but there is more to it than that), as well as ways to protect themselves from hostile magic and counter it.