I look forward to it!
I don't have the book in front me, but damage Threshold does not reduce damage in 5e. It is the amount of damage you must do, to cause any damage. And if you do any damage above that threshold, you do all damage you inflicted. So, per standard 5e, if I hit the dragon for 15 damage it does nothing, but if I hit it for 21 damage it inflicts 21 damage.
Yes, I guessed that. My point was I don't like a "default" mechanic in general and in particular I don't like this one.
Yes I agree, that is what I was suggesting. Increase the risk to get a benefit that is what I was saying, just more generally, not this specific example. I think we are on the same page.
I agree, but it is costing this dragon more effort (a bonus action) than the standard dragon which can just do them as part of their multiattack action.
I read it after I posted, but I don't agree with your approach. Particularly because I don't like your bloodied mechanic and wouldn't use it. So then my statblock under performs.
Regarding insidious gaze: I am not sure how you figured this into your CR, but I am of the opinion it shouldn't. At this CR/level the monsters need to be able to do the listed damage.
I am fine with the dragon having a breath attack that it can use every round, that is something I give my dragons, but not at the cost of having a really powerful breath weapon. The breath weapon is an iconic dragon ability. I already think it is to weak in 5e and you made it weaker. I would like to see how you can make it more impressive, not less so. More weaker attacks just doesn't say "dragon" to me.
Test away - always happy to give feedback.
PS I forgot to mention that I like the idea of putting Legendary resistances as part of the "Resistances" as opposed to a trait, saves some space.
FYI, here is what I did with my Ancient Red Dragon's breath attacks:
Fire Blast. The dragon exhales a ball of fire that streaks to a point of its choice it can see within 160 feet of it, it then explodes into a 10-foot radius ball of flames. Each creature in the area must make DC 25 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one.
Breath Weapons (1/Rest). The dragon uses one of the following breath weapons.
Recharge. The dragon recharges its breath weapon and it can use it on its next turn.
- Fire Breath. The dragon exhales fire in a 160-foot cone or eight 20-foot-by-20-foot contiguous areas within 80 feet of it. . Each creature in that area must make a DC 25 Dexterity saving throw, taking 115 (21d10) fire damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 8th level or lower in the area ends.
- Fire Beam. The dragon exhales a beam of fire in a 220-foot line that is 5 feet wide. The first creature in the line must make a DC 25 Dexterity saving throw, taking 93 (17d10) fire damage plus 93 (17d10) force damage on a failed save, or half as much damage on a successful one. Additionally, each creature within a 15-foot radius of the initial target must make a DC 27 Dexterity saving throw, taking 11 (2d10) force damage and 11 (2d10) thunder damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this attack dies and is reduced to a pile of ash.
Of course these could be simplified (my dragons are overly complex at the moment).
Actually you completely misunderstood the point as it had nothing to do with comparing DPR. I was simply trying to show how I handled the idea of having an at-will breath weapon (fire blast) and a more powerful traditional breath weapon (with 2 options). That and my dragons breath weapon does 208 damage (vs 88) That can outright kill even high level PCs if they fail a save, and that is what I personally want to see in a dragon's breath weapon.Your CR 26 dragon: 41 + 17 + 31 + 31 (110) OR 186 fire/force. Averaging 148 or given you need a full round to recharge (which is its own action) your dragons DPR output is reduced to an average 110+186/3 = 98
My CR 20 dragon: 36 + 26, + 24 + 24 (110) PLUS 88 = 198, Averaging 139* (Assuming BW usable once per 3 rounds)
*NB. CR 20 monster damage range listed as 123-140 in the DMG.
So unless I am not understanding your Recharge mechanic (which is a possibility?) my CR 20 dragon seems to be dealing 41% more damage per round than your CR 26 dragon.![]()
No worries. It is similar, that is why a I agree a change will prevent some confussion.That is quite similar but I better change it just to be on the safe side. Thanks.
I get the idea, but it is not a problem I personally feel I need a general rule on.The main point to this new Bloodied mechanic is twofold:
1. Eliminate those encounters where the PCs know they will win the battle and are just going through the motions, with the monster now doing MAX damage it gives them a new problem to worry about.
2. Replicate that "a tiger is at its most dangerous when boxed into a corner" mentality.
To be clear, I am saying a monster should have a method to overcome the PCs resistance / immunity to main attack. Not all attacks. If a monsters threat level depends on its fire attacks, it should have a method to ensure that damage gets through, generally speaking. It seems you agree as you also gave the dragon a method to overcome fire immunity and resistance.Okay so what's the point of Resistance/Immunity then?
I wouldn't try to compare yourself to the MM. And I am less interested in DPR because...But lets just look at this breath weapon for a second, it deals 88 damage which is 3 less than the 91 of the official Ancient Red dragon - which cannot attack when it uses its breath weapon.
...it is weak sauce to a level 20 fighter with 200+ hit points. The breath weapon should be kickass deadly IMO. Now, I agree you get there with your bloodied mechanic, which is awesome, but as I have said before I have issues that mechanic (which I won't go into here). I think it works with your design holistically, I just don't like that it relies on your bloodied mechanic....and that 88 damage is still greater than every other single attack and breath weapon in the Monster Manual (unless I am missing something).
Your welcome. I enjoy the discussion.Thanks so much amigo.
Actually you completely misunderstood the point as it had nothing to do with comparing DPR. I was simply trying to show how I handled the idea of having an at-will breath weapon (fire blast) and a more powerful traditional breath weapon (with 2 options). That and my dragons breath weapon does 208 damage (vs 88) That can outright kill even high level PCs if they fail a save, and that is what I personally want to see in a dragon's breath weapon.
However, I also didn't give you enough information to calculate my dragons DPR (unless you went to the link). You somehow came up with a DPR of 98 when in reality it is 185, so 33% more damage (which tracks with a 30% increase in CR).
Round 1: fire beam (208) + tail (36) = 244
Round 2: bite (58) + claw (31) + claw (31) + tail (36) = 156
Round 3: bite (58) + claw (31) + claw (31) + tail (36) = 156
DPR: (244 + 156 + 156)/3 = 185.3333
EDIT: To clarify the breath weapon recharge is a separate action. You don't have to take it. If you want to be real nasty, use the breath weapon on a flyby (with strafing) and then fly away and recharge out of range, and repeat until everything is burned to ash.
One more thing, I thought you might like this from my Great Wyrm Red Dragon:
Breath Weapons (1/Rest). The dragon uses one of the following breath weapons. Additionally, targets that fail their saving throw by 10 or more (DC 17) take maximum damage from these attacks.
That means on a "critical" failure of the save the target will take 540 damage form the Fire Beam.