Dragonlance Dragonlance "Reimagined".

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Micah Sweet

Level Up & OSR Enthusiast
No. You have seriously misunderstood what people have said.

But you didn't answer the question: why would you want to publish a book that contains all of the unpleasantness of a book from the early 80s?
I wouldn't, as far as the anti-diversity stuff goes. But I don't see that the alignment-related stuff needs to be tossed, and that's where the discussion has focused lately.
 

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Kingpriest blows up for example by trying to claim the power of matter and going up in a nuclear fireball and you've probably got a Cataclysm. Especially if their own priests do.
If it were me retconning it, I’d have the Cataclysm the result of some sort of bet between the good gods and the evil.

All the gods recognise that the kingpriests actions, but the Good gods think he’s an inherently good man who god carried away, the evil thought he was theirs fully.

The bet, suggested by the evil gods, is to throw the mountain at Istar. The gods agree that if he sees divine punishment incoming and repents, the Cataclysm won’t happen. Paladine etc have complete confidence in the deep-down goodness of their guy in extremis.

But then Soth happens, and the Kingpriest doubles down on his fanaticism. The gods of good lose the bet, the Cataclysm happens.
 

Micah Sweet

Level Up & OSR Enthusiast
If it were me retconning it, I’d have the Cataclysm the result of some sort of bet between the good gods and the evil.

All the gods recognise that the kingpriests actions, but the Good gods think he’s an inherently good man who god carried away, the evil thought he was theirs fully.

The bet, suggested by the evil gods, is to throw the mountain at Istar. The gods agree that if he sees divine punishment incoming and repents, the Cataclysm won’t happen. Paladine etc have complete confidence in the deep-down goodness of their guy in extremis.

But then Soth happens, and the Kingpriest doubles down on his fanaticism. The gods of good lose the bet, the Cataclysm happens.
I doubt this would satisfy the opponents, as any chance of god-directed genocide makes the gods irredeemably evil.
 

Hussar

Legend
WotC can do what they want, but I can't imagine them releasing a version of Dragonlance without the Cataclysm. Seems a bridge too far if you're capitalizing on nostalgia dollars just to gain the dubious benefit of getting rid of the good-evil dynamic a few people on a forum object to.
Actually, the solutions suggested do work.

The Kingpriest himself causes the Cataclysm - the ritual he tries to make himself a god fails and BOOOM. Istar is a crater. Moral of the story - don't try this at home kids.

You still get a Cataclysm, the whole Old Testament links are erased and the setting largely continues as is. There is nothing inherent in the gods smiting the Kingpriest that makes it necessary for the setting. Frankly, that's probably the least interesting (if the most contentious) element of the setup. You need the Cataclysm or the whole setting falls apart, but, the exact reason for it isn't all that important.

In fact, this way, very little needs to change. The Gods still warn the Kingpriest not to do it - but, are not allowed to directly intervene because the Balance must be maintained - if Paladine directly steps in, then Takhisis and everyone else can do the same and it's a much larger conflict with the gods taking a direct hand in things. Soth still fails and that whole story line is maintained. And the setting functions largely as it was.

Something to remember is that this is very much NOT Forgotten Realms. The gods in this setting do NOT directly appear. Even during the War of the Lance, Takhisis never actually arrives in Krynn (at least, not until possibly the very, very end). The gods never take the field and they do not have avatars, AFAIR. Fizban pops up, sure, but, again, takes no actual direct role. Only advises. ((Well, the line on that one might be a bit blurry, but, you get my meaning I hope))

I actually pretty much approve of this approach. It's a fairly minor change to the canon of the setting that smooths things over nicely and, honestly, probably makes more sense.
 

Zardnaar

Legend
Actually, the solutions suggested do work.

The Kingpriest himself causes the Cataclysm - the ritual he tries to make himself a god fails and BOOOM. Istar is a crater. Moral of the story - don't try this at home kids.

You still get a Cataclysm, the whole Old Testament links are erased and the setting largely continues as is. There is nothing inherent in the gods smiting the Kingpriest that makes it necessary for the setting. Frankly, that's probably the least interesting (if the most contentious) element of the setup. You need the Cataclysm or the whole setting falls apart, but, the exact reason for it isn't all that important.

In fact, this way, very little needs to change. The Gods still warn the Kingpriest not to do it - but, are not allowed to directly intervene because the Balance must be maintained - if Paladine directly steps in, then Takhisis and everyone else can do the same and it's a much larger conflict with the gods taking a direct hand in things. Soth still fails and that whole story line is maintained. And the setting functions largely as it was.

Something to remember is that this is very much NOT Forgotten Realms. The gods in this setting do NOT directly appear. Even during the War of the Lance, Takhisis never actually arrives in Krynn (at least, not until possibly the very, very end). The gods never take the field and they do not have avatars, AFAIR. Fizban pops up, sure, but, again, takes no actual direct role. Only advises. ((Well, the line on that one might be a bit blurry, but, you get my meaning I hope))

I actually pretty much approve of this approach. It's a fairly minor change to the canon of the setting that smooths things over nicely and, honestly, probably makes more sense.

They statted the avatars in AD&D btw.

They don't directly interfer.
 
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Faolyn

(she/her)
I doubt this would satisfy the opponents, as any chance of god-directed genocide makes the gods irredeemably evil.
In this particular case, though, I feel that you can have a legitimate "trolley problem." The kingpriest was legitimately evil by trying to commit mass murder, not just guilty of "hubris" and "pride." The gods were reacting to he actions. They didn't initiate the attack.
 


Zardnaar

Legend
And Dragonlance was published after AD&D first was. What's your point?

Fizban does. A bit. I don't fully remember how much he intervenes, but he does get involved.

Autocorrect I fixed it. Krynn deities had avatars in AD&D.

They use then to interfere. They don't fully manifest or go duke it out on the prime.
 


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