Levistus's_Leviathan
5e Freelancer
"Normally"? Maybe normally for you, but unless I'm playing a pre-written adventure, I literally always wait for the PCs to be made until I make the adventure. Because I want to involve the players in what the campaign will be. I know some DMs that even make entire new homebrew worlds based around which races/classes the players choose.Since when? The DM can design the adventure round parts of the players' backstory. But I've literally never seen a D&D campaign where the DM turned up to the table and said "well, um, I want to see your characters complete with two pages of backstory before I do a single thing to start on the adventure."
Normally it's more like "I've the outlines of an adventure including a starting location that should give you inspiration for the characters because I've already got the adventure at least half written".
(Note: there are other systems than D&D - Apocalypse World for example literally tells the DM to come with nothing).
I gave multiple examples (Locathah in Desert Campaigns, non-aquatic races in an Elemental Plane of Water adventure). Can I not give more? A DM has to adjust encounters and campaign based on the mechanical capabilities of the party members.Your example wasn't an aarakocra. It was specifically Tundra in an Underdark campaign. PC capabilities should either be adapted to or the wins should be given.
I opposed a hostile view towards players. @Micah Sweet was saying that rangers should suffer if the DM didn't tell them what terrains the campaign would take place in. That's not neutrality. And if it is, then I do think that type of "neutrality" is bad DMing.On the contrary. You were explicitly opposing neutrality. You were saying that the player choices should be catered to and the world should be rebuilt round the PCs (remember your example was tundra in an underdark campaign. I didn't pick that).
I think it's a valid choice that the players should also be involved in.I'm not assuming it. I'm saying it's a legitimate choice. And one that doesn't indicate what you want.
An absurd strawman of what? What exactly do you think I was saying?And ended up making your position look like an absurd strawman.
A) I was talking about that the DM should consider their choices and meet them halfway.
B) I was listing that as an example of failed communication and cooperation between the DM and player. It's bad if the DM plans on the campaign going to the Underdark early on but doesn't tell that to the Ranger that chose the Tundra as their favored terrain. That is bad DMing.