Aldarc
Legend
Thank you for answer, Oofta. I appreciate it. This IMHO would be a good start and I think that you make some good suggestions here.I'd also rearrange, put the Running the Game chapter towards the front of the book, not chapter 8. The Multiverse stuff, if it's even needed, should be one of the last things. I'd consider putting that kind of stuff into separate books, but DM specific supplements don't sell as well.
Like you, I don't think that Master of Worlds or Master of Adventures chapters should be how the DMG should start. I think that the emphasis should be on Master of Rules or how to run the game. A new GM may pick up an adventure or use a starter set, so knowing how to run the game seems more fundamental than dropping them in the deep end about worldbuilding, the D&D multiverse, crafting long campaigns, or playing god over the players. The bottom line, IMO, is that it's important for the DMG to present the game into digestable chunks that do not overwhelm the DM. Layout and good writing, again IMHO, are key components there.
IME, there are a LOT of Game Mastering chapters for other D&D adjacent games that I have found FAR MORE helpful at presenting how to run the game than the 5e DMG. These games often present the game in a cogent manner: the content is presented neatly in a good page layout with a good use of space and text; they build up from the basics of the rules; they provide practical advice, guidelines, and principles for running the game, etc. One does not have to find guidelines for running the game buried within walls of text.
We are not talking about the oft-mentioned games like Blades in the Dark or Apocalypse World here, but, rather, games that are fundamentally rooted in D&D: e.g., Index Card RPG, Black Hack, Old School Essentials, etc.
It astounds me that a game company of WotC's caliber has such horrible page layout and presentation of vital game content, especially when compared to many of these one-person operations.
I've already given some of my thoughts on that. Have a link to how-to videos that pair with small encounters walking through the options of how to handle it. They've already started doing that. In the future you will be able to purchase an online version of the book along with the physical (it will be interesting to see how that's implemented) so you could include an entire tutorial series with the book.
Admittedly one of my own personal issues with directing people to blogs or online content is that this content tends to be a bit too ephemeral. Imagine the 4e DMG directing people to WotC's websites, but those pages are no longer available anymore as they took them down. And there are a fair number of blogs and YouTube channels that have dropped out of circulation. And much as you say, promoting unaffiliated blogs can lead to some nasty guilt by association should the channel start promoting things that are harmful to WotC's brand.Maybe there should be a central repository for blogs submitted and voted on by users then give people the option of ranking. That is more of a pipe dream than anything though, I doubt WOTC would want to promote unaffiliated blogs for a variety of reasons.
I agree. What I see in a lot of other starter sets is actually presenting a modified and more simplified version of the rules.I still think there is a place for starter sets because those should be geared towards absolute newbies. A lot of people who DM already have had some experience before they get the DMG either through watching live play or being a player in someone else's game. They will need some general advice but not as much hand holding. There will always be a difference between people trying to grok what the game is about and people who have a decent grasp but want to become DMs. We need to have some of both, but the main focus will likely remain the latter.
I would still be curious what they would change if they were required to change something for One D&D, as changes of some sort will likely be coming in the One D&D DMG. After all you said that there is always room or even a wish for improvement. From WotC's end, they do not seem to share the sentiment that the DMG is great as it is.And, if they actually think the DMG is great as it is?