Its pretty rare for me to agree with Lanefan about much, but I think I mostly do on this one. But I'm not going to deny your statement--but I will note that they didn't need this for you. There are usually a very small number of things some people don't have an issue with in any game system that's been developed well at all, but that doesn't actually say all those aren't flaws.
There were absolutely things we felt a need to do to 4e when we ran it locally; not a huge number, but some. And I'll be surprised if I don't feel a need to when I get around to running 13A.
Do you have an example? I'm genuinely curious. I find Skill Challenges, the regular one- or few-roll uses of skills, and the existing rules for traps, combat, and terrain, plus Page 42's improvisation guides, to be sufficiently comprehensive that I genuinely don't really know what you would need.
I think there's a difference between adjusting to taste and having things that need fixing.
Yes. "Tweaking" or "adjusting to taste" is not, at all, the kind of thing that was originally described. The thing originally described was literally reviewing
the entire system "from top to bottom" and changing
lots of things. Not just a tweak here or a change in perspective there, but a literal "debugging" of the ENTIRE SYSTEM.
The systems I favor
do not need to be debugged, because they already
have been debugged. It might be the case--as you yourself have just said--that there are simply things the metaphorical "software" was never programmed to handle in the first place. But "tweaks" and addressing something the rules are silent on is
not the same as "debugging" a whole system "from top to bottom."
There's a big difference between that and them being the "same" though. There are a number of generic games and superhero games that have a basic framework used to build powers, and then you customize with modifiers. The final results have the same basic structure, but they're not the same.
Irrelevant! It is possible to say they are the same in some way, thus they
are the same, through and through, no exceptions.
If it feels the same to you, that's all that matters. It felt the same to me, and to others.
And yet if some other thing feels
unfair or
unbalanced to us, that's not all that matters, is it? Why is that the case? Why are
some subjective preferences held by a variable-sized minority valid no matter what, while others are invalid no matter what?