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D&D (2024) How many classes do you want to see this edition?

How many classes do you want to see this edition?

  • Less than 5e. Some should be removed or merged.

    Votes: 34 27.6%
  • The same as 5e. It is already perfect.

    Votes: 22 17.9%
  • More than 5e. Some archetypes are not covered well in 5e.

    Votes: 61 49.6%
  • Classes are outdated. Let me pick and mix features for my character!

    Votes: 6 4.9%

Blue Orange

Gone to Texas
There was actually a doctor class in a really, really old issue of Dragon. You could make them better at healing than clerics but with worse combat ability.

Given the popularity of the elf class in BECMI D&D and the elven fighter/mage in 1e and 2e, and the swordmage in 4e, I think 'gish' is a clear area that could be filled and there is demand for. A lot of the other combos of the four major classes are filled in some sense--fighter/rogue (monk), fighter/cleric (paladin), cleric/mage (druid). You could even make an argument for bard as cleric/rogue as it plays support and trickery roles. I think the thing with fighter and mage is they're the two with the most offensive power and balance is an issue.
 

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Parmandur

Book-Friend
About the same would be great, but they seem to be setting some groundwork that would make a couple extra Classes acceptable (Psion as a Mage maybe).
 

Mephista

Adventurer
artificer for expert, warlord for warrior, spellblade (or whatever other name they want to use for an arcane half-caster) for mage, and mystic for priest.
Ya know.... Artificer as Expert bothers me a lot. Like... Okay, expertise in your favorite crafter tool is great.

But... I don't want a bunch of random artificers with thief tools and healer's lists running around, because they are the only useful ones.
If you are an alchemist, getting expertise in alchemical tools makes sense. But thief tools or gaming sets? It's odd to me
 

beancounter

(I/Me/Mine)
If they can come up with truly unique/original classes, then Yes.

If the new classes just overlap/combine existing classes, then No.
 

Ya know.... Artificer as Expert bothers me a lot. Like... Okay, expertise in your favorite crafter tool is great.

But... I don't want a bunch of random artificers with thief tools and healer's lists running around, because they are the only useful ones.
If you are an alchemist, getting expertise in alchemical tools makes sense. But thief tools or gaming sets? It's odd to me
As of the Expert playtest packet, you no longer can get expertise in tool proficiencies, only skills. You can however add your tool proficiency to your skill rolls as well.

Not sure if that is going to stick or not when the 2024 rules come out.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Ya know.... Artificer as Expert bothers me a lot. Like... Okay, expertise in your favorite crafter tool is great.

But... I don't want a bunch of random artificers with thief tools and healer's lists running around, because they are the only useful ones.
If you are an alchemist, getting expertise in alchemical tools makes sense. But thief tools or gaming sets? It's odd to me
They all get proficiency in thieves’ tools already…
 


I said "same as 5e" although I don't think it is perfect. I don't think however that besides psion all class concepts are covered. So 1 more would be good.

I don't want to make the impression that I want much more classes.

I specifically don't want a warlord, as I think, this concept could easily be done with a restructuring of the fighter class.
If battlemaster becomes standard, there is a lot of room to just give one archetype the full warlord experience.
An alternate feature for second wind and action surge and fighting style and battlemaster maneuvers. And then an archetype that lets you enhance all the capabilities that do healing and buffing.
 



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