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WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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What about technological progress ? Look at where we got since 1400… What about dragons and draconians being new to the setting ? How often do you have gods appear and disappear ? That was already too much in the 30 years of history we have (as adventures)
D&D setting don't generally make technological progress. Look at Krynn. 500 years since the Cataclysm and when the War of the Lance started they were in the same place technologically as before. I could see 500 more years of no technological advances happening before the Second Great Dragon War starts.
 

Again, not really an objective fact, and insulting to boot. People have different preferences, and "importance" is deeply subjective. I wouldn't want tieflings in a LOtR rpg, and I wouldn't want orcs in Dragonlance. If you do at your table, more power to you.
funny story sidebit: I use the middle earth book for martial only campagins, but one of my buddies ran a LotRs game with it back when Covid started (I didn't get to play it was run while I was working) and he let a player be a teifling by saying he is the child of a [insert angel like gandalf thing] and a human woman... not only did it not ruin anything but one of my buddies says it was more 'true to tolken' then the new TV show.
 





At that rate in 10 years we'll have a setting!
Not sure why you're responding to me, I didn't say it was a good or bad idea. I just clarified what I thought was someone misunderstanding the post someone else made. Click the little up arrows in the quote to follow the conversation and let the OP know what you think. lol
 

D&D setting don't generally make technological progress. Look at Krynn. 500 years since the Cataclysm and when the War of the Lance started they were in the same place technologically as before. I could see 500 more years of no technological advances happening before the Second Great Dragon War starts.
In those 500 years they also had other things to worry about… which incidentally also is why it took us forever to get out of the dark ages while progress is much faster now.

That also was not my only point, there is only so often dragons and gods can return and draconians can be new races.
 

I feel this is like when you go to certain restaurant a couple of decades later and then the owner and cook are the next generations. When you ask the meals are delicious, but you notices the taste isn't exactly the same. Or when a toy collector buys the Generation1 and the last version of a old franchise, comparing the products from different decades.

All the D&D settings are being redesigned to add a more cosmpolitan touch, and this is not wrong, because the message wanted to be sent is "everybody is wellcome in D&D tabletop". Other reason is to add more details. The 5Ed of "Curse of Strand" showed a lot of new elements what they didn't appear in previous editions, as signs of a future but secret metaplot. And let's not forget the possible crunch, for example classes with special game mechanic: psionic manifesters, ki martial adepts, incanum soulmelders..

Maybe the timeline of the war of the lance is different because now there is a team designing the chain of events, allowing more space for parallel stories with different groups. Or WotC is only awaint to open the DMGuild to see the best ideas by third-parties. Maybe there are at least two "Krynnspaces", one the one showed in Spelljammer, and the original one from the novels. Why? Maybe some secondary effect about the Gate of Souls, or maybe Takishis tricked a group of agents from Vodoni empire for other of her cosmic conspirancies, or the second Krynnspace was an "artificial wildspace" created (or rebuilt) by the Chronomancers as secret operations base. Maybe Vecna tried to conquer Krynnspace from the plane of the mirrors, he caused a lot of troubles, and then the deities of Krynn had to destroy the demiplane (There was almost no sentient being, and these were warned for evacuate). Then the chronomancers used the "shards" of the demiplane to rebuild a new one.

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riverwindandgoldmoon_1100.jpg
 

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