GreyOne
Explorer
If you could pick and choose from every rpg or iteration of an rpg you are familiar with, to cobble together, jury-rig, adapt or weld an element or game play idea from it to the rest to make a Frankenstein's hybrid of an rpg what might it look like? Also why or what about that element do you like?
Some examples:
In Savage Worlds, I like the idea of Wild Cards and also Extras that can be plowed through fairly quickly. I like the idea that some threats have a small chance to get through to player characters, but I don't have to wade through all the time accounting for hit points, etc.
In D&D, I like the idea of Advantage/Disadvantage rolls.
In Call of Cthulhu, I like the idea that your character will lose their sanity over time if they're not careful.
I know a most of the time that games are designed to bring out certain elements of game play in the way the game is designed. I was just looking for some cool hybridizations that might attract my attention.
Some examples:
In Savage Worlds, I like the idea of Wild Cards and also Extras that can be plowed through fairly quickly. I like the idea that some threats have a small chance to get through to player characters, but I don't have to wade through all the time accounting for hit points, etc.
In D&D, I like the idea of Advantage/Disadvantage rolls.
In Call of Cthulhu, I like the idea that your character will lose their sanity over time if they're not careful.
I know a most of the time that games are designed to bring out certain elements of game play in the way the game is designed. I was just looking for some cool hybridizations that might attract my attention.
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