WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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this is why I don't often run premade settings (I have tried but if I am not the most knowledgeable I get arguments, and if someone is completely out of the loop I get arguments... its a hard thing to balance)

most times the arguments are in good faith, witch is why, as a player, as a DM and as a reader "cause I said so" (or cause this old book says so) isn't a good argument. There needs to be a reason...

I ran a superhero game about 15 or 16 years ago... I called it "Titans Beyond" and I took everything I knew about the DC comics from 89-99 and the batman beyond cartoon and a few things I had seen in between and mashed them together... I set the game in a batman beyond future but in NYC... game 1 we were 20 or so minutes in I got the teen heroes together and mentioned that the titan tower was empty in the harbor... and a player blew up.

"Titan tower is in CA" he said, and I'm like "No dude it's always been in NY"... we both could 100% prove it... cause when I was reading it was in NY and when he started reading it was in CA.
I respect not wanting to run in pre-made settings; I play homebrew almost exclusively myself. But if I did, I would make every effort to keep the world to canon.

I'm planning a Srar Trek Adventures game soon. First time I've run a non-D&D family game. The thing that makes it possible for me is how much I love Star Trek, and I'm darn sure going to be as accurate to the setting as I can.
 

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I'm planning a Srar Trek Adventures game soon. First time I've run a non-D&D family game. The thing that makes it possible for me is how much I love Star Trek, and I'm darn sure going to be as accurate to the setting as I can.
okay so if I have a star trek adventures phb (yeah I know not a thing these books are more all in 1) and it has stats for klingons and I come to your table with a klingon you would be cool with it. However if you buy a DL book and and go to run a DL game you don't want me to use a D&D phb (aka half orc).

Now the counter argument is if I had a star trek adventures PHB that had stats for a wokkie or a time lord you would feel pretty secure in arguing "Those are NOT real star trek" to witch I would ask "why did star trek adventures put stats in for things in?"

BUT here is the kicker... I can see why timelords MAY have a good reasons (temporal cold war, and relativity) would mess up the cannon and continuity... however would adding Wokkies do the same?

infact I could even take ANY alien race (that is at least basicly humanoid) and drop it in star trek and it would make sense.
 



you don't have to play the pregens you can make your own characters... and again you can have half orcs from PHB in 1e
and by then you are homebrewing, it no longer is the official adventure and the first time they get, ie DLA, the guys who invented this world tell you that it has no orcs

That you unknowingly violated that rule does not mean they are suddenly canon
 


They're not referring to the PHB,
except you NEED the PHB to play the moduals... so the adventure does not 'stand alone'
they're referring to no half-orcs being present in DL material prior to 1987 when they officially said they're not a thing here.
again there is a world of difference between "nothing shown" and "this isn't allowed" the very fact that no one playing a half orc assassin would have noticed a difference from a human thief shows there is no reason to use this 'rule'
 

nether did the first 2 years of the canon
repeating this does not make it any more convincing. The adventures never had them, the first guide did exclude them, ergo they never existed in DL.

Canon is what is explicitly mentioned, not what is not explicitly excluded in the first few adventures.
 

okay so if I have a star trek adventures phb (yeah I know not a thing these books are more all in 1) and it has stats for klingons and I come to your table with a klingon you would be cool with it. However if you buy a DL book and and go to run a DL game you don't want me to use a D&D phb (aka half orc).

Now the counter argument is if I had a star trek adventures PHB that had stats for a wokkie or a time lord you would feel pretty secure in arguing "Those are NOT real star trek" to witch I would ask "why did star trek adventures put stats in for things in?"

BUT here is the kicker... I can see why timelords MAY have a good reasons (temporal cold war, and relativity) would mess up the cannon and continuity... however would adding Wokkies do the same?

infact I could even take ANY alien race (that is at least basicly humanoid) and drop it in star trek and it would make sense.
That is an argument for every D&D setting allowing everything ever made for the current edition into the game, because its all D&D. That's fine for any given table, but it defeats part of the purpose of having settings, and goes against the advice in the 5e PH anyway (which suggests that sort of thing is under the DM's purview).
 

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