RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Lanefan

Victoria Rules
I think I like the Kithkin name better than Halfling. In any case, it sounds like they were originally supposed to be Hobbit-esque, so feels like they should definitely count.

View attachment 265128View attachment 265129
Quote from: Kithkin




For those wanting to see the MtG Gnomes...

Looks like the MtG type includes both D&D Gnomes and Autognomes (all but one of them being the later, until the FR sets).
Huh.

I must have looked at that Amrou Kithkin card a thousand times or more and yet never once made the Hobbit connection.

Learn something every day.
 

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Chaosmancer

Legend
If the bolded is true, the obvious questions to ask are twofold:

1. How did we get to this sad state of affairs?
2. What must be done to reverse course, to get halflings back to their core-four status?

1) They were under-utilized and forced to remain as Tolkien envisioned them. Hidden people that few knew about and no one paid attention to. When you do that for decades, you tend to make them unimportant.

2) Well, there are a few steps that can be taken. Making them more tied to the goings on of the settings, like elves, dwarves and humans would be a nice start. Changing some of their abilities to be more active. Doing more with their homes than "its a small farm". I mean I'm sure we could start a fifth thread asking for ideas, but I think the previous ones covered most of the ground.
 

Chaosmancer

Legend
Better for WotC, perhaps. I'm really more concerned about what's better for me, and other people who play the game and want a way to make a mixed-heritage character that isn't purely cosmetic.

Well, you can tell them that you don't want any new classes, adventurers, monsters or really any content at all for the next year or two while they write thousands of racial chunks for your mixed-heritage character.

However, I think people who play the game are better off with the plan of them making other content, and then if people really really really want to have mechanically mixed races, they can do it themselves or buy it from a 3pp.
 

Chaosmancer

Legend
My world, for one.

Say "Avatar" to me and I naturally assume you're talking about the James Cameron movie.

I don't even know what Avatar the Last Air Bender is, though I've heard the name a few times.

Sorry, "I haven't heard of it" is really not a strong argument. Many people haven't heard of the Rig Veda, that doesn't mean it isn't a huge deal to hundreds of millions.

Outnumbered, yes. Outshone? Not so much, though there have been some truly valiant and worthy attempts over the years.

Rose-tinted glasses are a powerful force indeed.
 

Cadence

Legend
Supporter
Huh.

I must have looked at that Amrou Kithkin card a thousand times or more and yet never once made the Hobbit connection.

Learn something every day.

Apparently there is a post somewhere that the feet our furry (although it's hard to see).
Some of the others look very Halfling and the ones from Shadowmoor look creepy (t:kithkin) .
 

Chaosmancer

Legend
You may be right, but it doesn't matter. I mean halflings, gnomes and other small-sized lineages can be promoted if Hasbro thinks they are perfect to sell toys and merchandising of cute little magical girls.

It does matter to a degree. Because if we are going to say that halflings and gnomes are indistinguishable, there becomes less and less reason to keep halflings as opposed to gnomes.


Yeaaaa.....

For anyone not aware, Puella Magi Madoka Magica is NOT a cute show about cute magical girls. This thing is a dystopian horror about futility, obsession, and the pointless struggle against despair. It is DARK the more you dig into. It was created as a subversion of the magical girl genre.

Though some people hold out hope that the newest movie might give a happy ending instead of continuing the downward spiral.
 

Chaosmancer

Legend
Seriously, do you just have fun making these things up?

No, I don't have fun responding to people's ideas and assertions, only to get gaslit and told I'm insane and making things up. It is vastly frustrating.

Because I never said removing halflings would "fundamentally alter DnD". I think they are one of many creatures and tropes that are part of the D&D genre. Your posts about them not being in other representations of fantasy are not relevant. Beholders are pretty unheard of outside of D&D outside of an homage in Big Trouble in Little China but we're not getting rid of those either.

The fact that you seem unable to tell the difference between the usage of Beholders in the game and the usage of halflings in the game really confusing to me. Beholders do things. Beholders have multiple additional versions of themselves. Beholders have an entire section devoted to them in the Spelljammer book, and they have been used as iconagraphy for the DnD brand.

When was the last time a stylized halfling was put on the cover of a DnD brand product or used to promote a live stream?

And again, if your only argument is "halflings exist in DnD, so we shouldn't remove them because they exist" then you are arguing to keep EVERYTHING in DnD, and that is a bad argument because there is a lot of crap in DnD we don't need to keep.

There is no "fantasy standards committee" that decides what races are allowed or not. It's all make believe fiction, stuff authors have pulled from lore (i.e. little people) and their imagination. If that fiction was written for a rulebook, fiction based on the game or just stories at the game table its all just stories we tell ourselves about impossible worlds. Halflings are part of those stories for D&D and will continue to be a part.

Actually, there is a committee that decides what is and isn't allowed to be part of DnD, they are called "Wizards of the Coast".

But sure, much like the dreaded Duck Bunny, the famous Spider Horse and the terrifying Blindheim halflings are a thing that exists and were made up for a fantasy world. However, just because they were made up for a story, doesn't mean we need to keep them.
 

Micah Sweet

Level Up & OSR Enthusiast
Well, you can tell them that you don't want any new classes, adventurers, monsters or really any content at all for the next year or two while they write thousands of racial chunks for your mixed-heritage character.

However, I think people who play the game are better off with the plan of them making other content, and then if people really really really want to have mechanically mixed races, they can do it themselves or buy it from a 3pp.
I think people are better off you using Level Up's origin system, but that's just my opinion, which miraculously holds just as much weight as yours.
 

Micah Sweet

Level Up & OSR Enthusiast
No, I don't have fun responding to people's ideas and assertions, only to get gaslit and told I'm insane and making things up. It is vastly frustrating.



The fact that you seem unable to tell the difference between the usage of Beholders in the game and the usage of halflings in the game really confusing to me. Beholders do things. Beholders have multiple additional versions of themselves. Beholders have an entire section devoted to them in the Spelljammer book, and they have been used as iconagraphy for the DnD brand.

When was the last time a stylized halfling was put on the cover of a DnD brand product or used to promote a live stream?

And again, if your only argument is "halflings exist in DnD, so we shouldn't remove them because they exist" then you are arguing to keep EVERYTHING in DnD, and that is a bad argument because there is a lot of crap in DnD we don't need to keep.



Actually, there is a committee that decides what is and isn't allowed to be part of DnD, they are called "Wizards of the Coast".

But sure, much like the dreaded Duck Bunny, the famous Spider Horse and the terrifying Blindheim halflings are a thing that exists and were made up for a fantasy world. However, just because they were made up for a story, doesn't mean we need to keep them.
I think we should keep everything in D&D, so people can pick and choose what they want for their game. "Crap we don't need" is exceedingly subjective and personal, not the objective truth you are intimating.
 

Chaosmancer

Legend
each episode is about an hour long. each week they get about a billion minutes.

While you continue to insist that Tolkien isn't that popular more people are watching it than all of your shows combined. The second most popular fantasy right now is House of the Dragon, which is even less fantastical. The third most popular is Wheel of Time, which ended back in February. It still gets hundreds of millions of minutes of viewing a week.

Yes, anime is more popular than ever. It doesn't even chart.

Okay, so I had to try and figure out where the heck you keep getting these numbers from. I finally found something that said that 1.253 billion watch minutes for the first two episodes on this article. The Rings of Power Ratings Are In, and They’re Good

And this article says that House of the Dragon got 781 million watch minutes Nielsen Streaming Top 10: ‘House of the Dragon’ and ‘The Rings of Power’ Face Off for the First Time

Now, of course, you need to convert some of these numbers. For example, the first article says that those Rings of Power numbers translate to about 9.6 million people, over the three days of streaming. But hey, let's really drive those numbers and say that they are wrong and it is actually 20 million people. That's huge right?

Ever heard of Crunchyroll? Crunchyroll - Wikipedia

Crunchyroll is a single site that caters to Anime. It isn't the only site, in fact they made a huge accquistion recently where they will begin showing some of the stuff from Funimation.

You know how many users the site has? 120 million registered users. If we go back to the reported 9.6 million for Rings of Power, then we are looking at it having a mere 8% of "all of anime". Which one "doesn't chart?"

And you keep going on about watch minutes, because that's the thing that matters I guess. Well, here is a thing for you: 15+ Crunchyroll Statistics You Should Know in 2022

This? This states that EVERY MONTH 1.5 billion minutes of anime content are watched. And, if you scroll to read the actual fact instead of the blurb, you get this

Not among the newest facts about Crunchyroll, but this still gives us a pretty good idea of the service’s reach and magnitude. Several years ago, it was reported that on average, 1.5 billion minutes of content were watched every month. Now that anime’s popularity grew, that number probably grew much higher as well. We wouldn’t be surprised if it has even doubled by now!

I tried to highlight it, that 1.5 billion a month? That was information given "several years ago". So, we'll say, what? 5 years ago? The company is only 16 years old, so five years feels right.

That would by 60 months, meaning that is 90 billion watch minutes. On a single streaming service. This does not include anime watched on television, on Netflix, on Hulu, on Funimation, on Youtube, ect ect ect

Again, you want to claim that Tolkien's work is more popular than all of anime? Really?

Just another point of comparison. Watching all of the Peter Jackson Trilogies AND I'll just guess the twelve episodes of Rings of Power would take someone about 29 hours. Watching the entirety of One Piece, and all the movies? 435.6 hours. And that is just ONE of the "Big Three" from the early 2000's.

Look, I get it, Tolkien has been popular for a long time. I won't deny that. But Tolkien isn't so big that it crowds out every other possible source of fantasy inspiration. It isn't THAT big in reality.
 

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