Here Comes THE WALKING DEAD TTRPG!

Free League has announced the official The Walking Dead Universe Roleplaying Game. The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more. Additionally, there will be a 'Liveplay'...

Free League has announced the official The Walking Dead Universe Roleplaying Game.

The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more.

Additionally, there will be a 'Liveplay' series.

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As the groundbreaking TV series The Walking Dead comes to its climactic conclusion, AMC Networks today announced a long-term alliance with Free League Publishing and Genuine Entertainment to continue expanding The Walking Dead Universe with The Walking Dead Universe Roleplaying Game, an official tabletop roleplaying game. The Walking Dead Universe Roleplaying Game will debut on Kickstarter in Spring 2023, offering early access to the Core Rulebook, a Starter Set, and other premium accessories and limited-run exclusives long before its Fall 2023 retail release.

For news and previews, visit thewalkingdead-rpg.com. Then follow Free League Publishing on Instagram, Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release.

A co-production between AMC Networks and the award-winning tabletop publisher, which is working closely with key forces behind the franchise, including Chief Content Officer of The Walking Dead Universe, Scott M. Gimple and Head of AMC Networks Publishing Mike Zagari, the ongoing RPG series will introduce new story elements while drawing inspiration from the current series and upcoming spin-offs.

“The Walking Dead has always been about characters – and audiences, by extension – facing impossible life and death choices,” says Gimple. “Now, fans can face these choices head on, putting themselves in the world of the Walking Dead – at any time in the timeline, encountering familiar faces and places and brand-new ones and, within our apocalypse, making the biggest choice: Who are you going to be? We’ve seen a lot of stories in the Walking Dead Universe, now it’s time to see yours.”

The game is directed by Free League co-founders Tomas Härenstam (Alien RPG, Blade Runner RPG) and Nils Karlén, with Nils Hintze (Tales from the Loop RPG, Vaesen - Nordic Horror Roleplaying) as lead writer, Gustaf Ekelund (Twilight: 2000 RPG) and Martin Grip (Alien RPG, Blade Runner RPG) as lead artists, and Genuine Entertainment's Joe LeFavi (Alien RPG, Blade Runner RPG, Dune, The Dragon Prince) as producer and brand manager on the game series.

To immerse fans in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual The Walking Dead Universe RPG campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two. Kevin Dreyfuss, SVP of AMC Networks’ Digital Content & Gaming Studio, and Genuine Entertainment’s Joe LeFavi will serve as executive producers on the limited Liveplay series.

In The Walking Dead Universe Roleplaying Game, players are challenged to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order.

“You can spend days just scavenging ruins and testing survival skills. Or blur it all into the background to focus upon the compelling human drama,” says Härenstam. Fans of survival games may indeed lose themselves in fortifying strongholds alone. “The place you call home should become a rich, three-dimensional character with its own origins, attributes, and memories,” says Hintze. Pushing the boundaries of the survival genre, each group can tailor their RPG experience to suit their own interests and play style. "Each session should feel like you're writing, directing, and starring in your own TWD episode," says AMC's Zagari. "Where it goes is up to you."

No matter what, expect the stress and stakes to be high. Boasting a new spin on Free League Publishing’s award-winning Year Zero engine, players must not only hone their physical skills, but deeply explore what makes them tick – confronting how the hardships of this world naturally impact what they’re capable of, in the best and worst of times.

“Just like the show, this game is not about killing walkers,” asserts LeFavi. “It's not about losing health points and fighting to stay alive. It's about losing your humanity and fighting to find and protect what’s worth living, killing, and dying for.”


 

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That's just it for this game though, what setting? Other than the zombies and the collapse of civilization as we know it, it's just the modern world.
Fair enough. Perhaps I meant “universe” or “game” more accurately than “setting”. I have definitely avoided licensed products even for franchises that I like, in part because I’ve been let down so many times, and in part it seems like the hobby is absolutely awash in high-PV licensed games that nobody seems to play. I mentally tune most of them out now.
 

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Dreamscape

Crafter of fine role-playing games
I think Free League's mechanics should be well suited to this. Stress and stronghold building seem like a fine place to start.
Spoiler warning if you're going to read the comics, but staying in one place for long can be a really, really bad idea ...

As others have said, on the face of it there seems little reason not to just use Twilight: 2000 for this. Presumably Fria Ligans will tweak the system a bit as usual, but in this instance I don't think it will be enough for me to buy in.

I always saw zombies as more of a skirmish game than an RPG, anyway. Knowing what other humans in the genre are like my players would most likely shoot NPCs on sight, so there wouldn't be much opportunity for roleplay ...
 

Whizbang Dustyboots

Gnometown Hero
Huh. On one hand, this is not timely. On the other hand, the standard-bearer for zombie apocalypse games, All Flesh Must Be Eaten, is 23 years old and I'm not sure if it's even in print any more. And Free League should do a great job with this license, I think.
 

Fenris-77

Small God of the Dozens
Supporter
Spoiler warning if you're going to read the comics, but staying in one place for long can be a really, really bad idea ...

As others have said, on the face of it there seems little reason not to just use Twilight: 2000 for this. Presumably Fria Ligans will tweak the system a bit as usual, but in this instance I don't think it will be enough for me to buy in.

I always saw zombies as more of a skirmish game than an RPG, anyway. Knowing what other humans in the genre are like my players would most likely shoot NPCs on sight, so there wouldn't be much opportunity for roleplay ...
Well, one reason not to use TW2000 is that the Walking Dead isn't nearly so focused on military matters and doesn't need that weight in the rules. I mean, sure, you could run zombies with TW2000, or with MYZ for that matter, but that doesn't mean that a bespoke version of the YZE wouldn't be slicker. Personal taste I suppose.
 


I think this is the first Free League game I have no interest in (I would probably have taken a zombie supplement for Twilight 2K). But I also never was into the zombie stuff too much anyway.
I wonder if they are hiring new people - it already feels like their resources are spread a bit thin for the number of lines they have.
Yeah.
Everytime we played TW2K was expecting a zombie to appear!
 

MGibster

Legend
Fair enough. Perhaps I meant “universe” or “game” more accurately than “setting”. I have definitely avoided licensed products even for franchises that I like, in part because I’ve been let down so many times, and in part it seems like the hobby is absolutely awash in high-PV licensed games that nobody seems to play. I mentally tune most of them out now.
No, no, I thought about it, and I was bit dismissive about the setting. Yeah, it's just modern day a few minutes after the end of civilization, but there's all sorts of setting information they could provide. They could give us the ins and outs of what's going on in Denver at the time of outbreak, a year after outbreak, and ten years after outbreak. Alternatively, they could provide players with tools for creating different settlements or organizations and provide some examples.

As others have said, on the face of it there seems little reason not to just use Twilight: 2000 for this. Presumably Fria Ligans will tweak the system a bit as usual, but in this instance I don't think it will be enough for me to buy in.
They tweak the rules of their games to best reflect the source material. Alien, Twilight 2000, and Bladerunner use the same rules, but they're each one a bit different from one another.
I always saw zombies as more of a skirmish game than an RPG, anyway. Knowing what other humans in the genre are like my players would most likely shoot NPCs on sight, so there wouldn't be much opportunity for roleplay ...
People are a resource. Just having another set of eyes can be extremely valuable. Imagine shooting an NPC only to find out she's a doctor.

Huh. On one hand, this is not timely. On the other hand, the standard-bearer for zombie apocalypse games, All Flesh Must Be Eaten, is 23 years old and I'm not sure if it's even in print any more. And Free League should do a great job with this license, I think.
Does Eden Studios even exist? I'm still waiting for the release of Beyond Human.
 

Dreamscape

Crafter of fine role-playing games
Well, one reason not to use TW2000 is that the Walking Dead isn't nearly so focused on military matters and doesn't need that weight in the rules.
There was a tank in the comic! :cool:

The main thing I'm actually looking forward to seeing is the stress rules in play (assuming there will be some) to let me decide which version is my favourite. Then I'll decide which of them to go for.

People are a resource. Just having another set of eyes can be extremely valuable. Imagine shooting an NPC only to find out she's a doctor.
Yeah, but this is a zombie game, so she's probably working for some crazed warlord and will drug you all so he can feed you to his zombie gladiators.
 
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