Clint_L
Legend
If only I had more "likes" to give!Well, to be fair "D&D needs a sociopathic fascist manbaby" - "no it obviously doesn't" is a fairly short conversation. So it is not surprising the thread drifted a bit.
If only I had more "likes" to give!Well, to be fair "D&D needs a sociopathic fascist manbaby" - "no it obviously doesn't" is a fairly short conversation. So it is not surprising the thread drifted a bit.
And yet, RL did get rid of the core and SJ did get rid of the phlogiston and crystal spheres. Every time these things come up, people try to use "but you could be wrong" to deflect, despite their not being in fact wrong.
The fact is that they ditched the phlogiston and crystal spheres. Whether that is enough to make it "Spelljammer in name only" is a matter of opinion, and in my opinion (and the opinion of whoever said it upthread) it is. It's OK if your opinion is different; opinions can be wrong, but they are not automatically wrong just because they are different from yours.
Well, to be fair "D&D needs a sociopathic fascist manbaby" - "no it obviously doesn't" is a fairly short conversation. So it is not surprising the thread drifted a bit.
Exactly, and people did play with the classic settings back in the 90s, so any argument based on their being unplayable is self-defeating.
I never said that settings from older editions were unplayable. @Micah Sweet was setting up a false dichotomy of Setting Consistency versus Playability. My post was debunking that and saying, if there is a dichotomy, playability is objectively more important because D&D is a game that needs to be playable.Exactly, and people did play with the classic settings back in the 90s, so any argument based on their being unplayable is self-defeating.
No, I said I valued one over the other, not that only one mattered.I never said that settings from older editions were unplayable. @Micah Sweet was setting up a false dichotomy of Setting Consistency versus Playability. My post was debunking that and saying, if there is a dichotomy, playability is objectively more important because D&D is a game that needs to be playable.
But you were putting them in conflict with each other. No one else was doing that.No, I said I valued one over the other, not that only one mattered.
I can see that point of view, but from my perspective I was just stating my preference for setting over playability. Playability is certainly still important, but IMO setting comes first.But you were putting them in conflict with each other. No one else was doing that.
Not in so many words. But it is implicit in the whole line of argument that faithful adaptation = unplayability.I never said that settings from older editions were unplayable.
Of course it needs to be playable. But since it definitionaly already is, how much you value marginal increases in it compared with how you value other things (like setting consistancy) is a sliding scale or personal preferences, not a dichotomy and definitely not a matter you can be "objectively wrong" about.@Micah Sweet was setting up a false dichotomy of Setting Consistency versus Playability. My post was debunking that and saying, if there is a dichotomy, playability is objectively more important because D&D is a game that needs to be playable.
You're still putting them in conflict. No one else did that. There is no reason to. You can have both. You're acting like there's a dichotomy here. There isn't. And even if there was, your opinion on the matter is objectively wrong for reasons I detailed earlier. "It's my opinion" isn't a defense of a wrong understanding of a false premise.I can see that point of view, but from my perspective I was just stating my preference for setting over playability. Playability is certainly still important, but IMO setting comes first.
Which I didn't start. I don't think the dichotomy exists. I was just debunking @Micah Sweet's post while engaging in the assumptions of their post. If you want to be mad at someone for acting like that dichotomy exists, be mad at Micah.Not in so many words. But it is implicit in the whole line of argument that faithful adaptation = unplayability. Of course it needs to be playable. But since it definitionaly already is, how much you value marginal increases in it compared with how you value other things (like setting consistancy) is a sliding scale or personal preferences, not a dichotomy and definitely not a matter you can be "objectively wrong" about.
How is there no dichotomy? You claimed you preferred the World Axis to the Great Wheel because, among other things, the World Axis was more playable. I countered by saying that even if that's true, I preferred setting fidelity (in this case sticking to the Great Wheel), over the possibility that a different cosmology might be more playable.You're still putting them in conflict. No one else did that. There is no reason to. You can have both. You're acting like there's a dichotomy here. There isn't. And even if there was, your opinion on the matter is objectively wrong for reasons I detailed earlier. "It's my opinion" isn't a defense of a wrong understanding of a false premise.
Which I didn't start. I don't think the dichotomy exists. I was just debunking @Micah Sweet's post while engaging in the assumptions of their post. If you want to be mad at someone for acting like that dichotomy exists, be mad at Micah.
No, I said that the World Axis is a better cosmology for D&D because it was designed for adventure.How is there no dichotomy? You claimed you preferred the World Axis to the Great Wheel because, among other things, the World Axis was more playable.
That doesn't counter anything I said. Whether or not you like a cosmology has nothing to do with if it's good for the game. My favorite cosmology is Eberron's, but I fully recognize that it would be a bad fit as the core cosmology of D&D and that the World Axis is better for adventures.I countered by saying that even if that's true, I preferred setting fidelity (in this case sticking to the Great Wheel), over the possibility that a different cosmology might be more playable.