FitzTheRuke
Legend
Oh, and maybe something about Bastions, if we're lucky?
My guess is that they'll change up Channel Divinity a bit in order to unite a mechanic throughout the Priest class category a bit. And codify what Divine Intervention can do, because it's a "Mother, May I" mechanic.Mmm. Maybe. I wonder if "Domain" and "Subclass" will remain the same thing or if they'll come up with a new thing for subclass (perhaps moving it to Level 3 and keeping domain choice at level one).
Just spitballin'.
Is that what he said? I thought that he said that they purposefully put out two different versions of it already in order to gather contrasting feedback. Both of the first UAs had different versions of the d20 Tests in them. I don't think he said that the new one would have another version. They're probably waiting until they read all the feedback from the second playtest to do another version.I think he said that we'd get a new definition for D20 Tests (one that he expects to get better feedback, for whatever reason).
He said that was coming "next year", so it's not in this next playtest. Hopefully it's in January's, though.Oh, and maybe something about Bastions, if we're lucky?
Why?The Cleric class description needs to focus on the sacred community.
The DMs Guide and the Setting Guides need to focus on what kind religions exist in the region, world, or cosmology.
My one complaint with the Cleric was how certain subclasses were forced into melee or spellcasting. With some domains it made more sense, but with others it could have gone either way.I have always thought that the Cleric was the best-designed class in 5e, since there was such a diversity of builds available (STR, DEX, WIS, CHA can all be primary stats and the class remains viable), and each subclass really felt different to play.
I am really hoping changes to the Cleric will not be substantial. (Plus, how many subclasses will we get? If it's just one (light/life, I'd guess) it will be hard to get a clear sense of what the class holds.
I understand what you're saying. But...It is helpful to avoid referring to "gods", when making an effort to describe human religions inclusively.
Polytheism is attempting to apply real world religious views onto a game. Mentioning real life gods by name, like Isis and Zeus, isnt a great idea.I understand what you're saying. But...
Religion is a personal preference and has deep meaning to those who follow one. There are also very many atheists in the world. I don't think attempting to apply anyone's real world religious views onto a game is a great idea.