FitzTheRuke
Legend
I figured I was being over-eager there.He said that was coming "next year", so it's not in this next playtest. Hopefully it's in January's, though.
I figured I was being over-eager there.He said that was coming "next year", so it's not in this next playtest. Hopefully it's in January's, though.
The Study Action clarifies which knowledge skills apply to what, and emphasizes that using a knowledge skill costs an action. But that's all. The actual benefits remain incredibly nebulous;I can, for sure, given the less nebulous nature of using those skills with the new proposed Study Action.
Agreed.I still don't like the Ardling. Either give us the existing Aasimar or a non-celestial anthropomorphic animal species. Stop trying to merge the two.
It's basically a down time resurrection spell.Divine Intervention is an odd choice when they called out that "Mother May I" is something that they're trying to remove from the game. That ability (while I love the story implications) is entirely up to the DM to decide what to do with. You know, if it ever happens, which will be almost never.
The higher level option should enhance the holy order you chose.I’m not really on board with clerics gaining two Holy Orders—especially when there are only three of them. A cleric should only ever have one (except in the case of a subclass that has a feature to give them a second).
Should they not be?The Smite Spells are still on the Divine List![]()
Note that the scholar not only gets two knowledge proficiencies, they can also add their Wis mod to checks with those proficiencies. That’s in addition to their Int mod. Depending on your stat spread, that’s potentially better than expertise. True, it is the only option of the three that doesn’t grant a combat benefit, but I do like that this fixes the problem of the party wizard having a better religion check than the cleric simply from having high Int.
- I like the "Holy Order" mechanic--basically, the decision to be a "weapons cleric" or a "magic cleric" is no longer dependent on domains, it's a separate choice made at 2nd level. However, the scholar option feels incredibly underwhelming compared to the other two. Even allowing for the fact that it's much easier to get heavy armor training now, I can't imagine picking a few knowledge skill bonuses over a) heavy armor or b) rapid Channel Divinity recharge.
It should just be automatic, the 18th level capstone, and basically equivalent to wish.Divine Intervention is an odd choice when they called out that "Mother May I" is something that they're trying to remove from the game. That ability (while I love the story implications) is entirely up to the DM to decide what to do with. You know, if it ever happens, which will be almost never.
I'm afraid that I think it needs to be excised and replaced with something more boring, but more reliable.
I quite agree, but IMO that should be a thing all clerics get. And druids should have a similar feature for Nature.I do like that this fixes the problem of the party wizard having a better religion check than the cleric simply from having high Int.
It should just be automatic, the 18th level capstone, and basically equivalent to wish.
No its way stronger than a ribbon if you play in games with downtime. Take a month off, have 4 chances to basically cast wish...that's not nothing. Its a stupidly random ability....but its not nothing.Th capstone is great... the level 11 ability is just a ribbon.
Or d20 Test under proficiency bonus. Odds are a little better than the d100 under level but main thing is it allows Inspiration, Guidance etc to interact with itTh capstone is great... the level 11 ability is just a ribbon.
I think, t should be "roll under 3 times your level." This would go from 1/3 chance to 1/2 until it finally becomes automatic.
Or it should be roll under 30 and it increases by 10 at the 2 currently dead levels.
That would make it feel like taking a chance, not wasting a round.
No leave it as is, unlike other mother may I things, this is totally in the lap of the DM. The other mother may I's put the onus on the player to ask permission to do something. This is on the DM to think of something coolDivine Intervention is an odd choice when they called out that "Mother May I" is something that they're trying to remove from the game. That ability (while I love the story implications) is entirely up to the DM to decide what to do with. You know, if it ever happens, which will be almost never.
I'm afraid that I think it needs to be excised and replaced with something more boring, but more reliable.
No I kind of agree with @FitzTheRuke. Divine intervention is one of those things that sound great in theory & on occasion even generate cool stories. The important part often overlooked is the constant "I want to try divine intervention" every session or two just to make an attempt where everyone sits on pins & needles waiting to see if bob gets a thing he's almost certain to not get.No leave it as is, unlike other mother may I things, this is totally in the lap of the DM. The other mother may I's put the onus on the player to ask permission to do something. This is on the DM to think of something cool
Divine Intervention is an odd choice when they called out that "Mother May I" is something that they're trying to remove from the game. That ability (while I love the story implications) is entirely up to the DM to decide what to do with. You know, if it ever happens, which will be almost never.
I'm afraid that I think it needs to be excised and replaced with something more boring, but more reliable.
No its way stronger than a ribbon if you play in games with downtime. Take a month off, have 4 chances to basically cast wish...that's not nothing. Its a stupidly random ability....but its not nothing.